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hub / github.com/Blakkis/PyGLMaze / __createTexture

Method __createTexture

pymaze/textures.py:57–78  ·  view source on GitHub ↗
(self, path)

Source from the content-addressed store, hash-verified

55
56
57 def __createTexture(self, path):
58 texture_id = glGenTextures(1)
59 glBindTexture(GL_TEXTURE_CUBE_MAP, texture_id)
60
61 for enum, texture_path in enumerate(("right.png", "left.png", "bottom.png", "top.png", "front.png", "back.png")):
62 full_path = os.path.join(path, texture_path)
63
64 surface = pygame.image.load(full_path).convert()
65 surface_data = pygame.image.tostring(surface, "RGB", 1)
66
67 width = surface.get_width()
68 height = surface.get_height()
69
70 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + enum, 0, GL_RGB8, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, surface_data)
71
72 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
73 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
74 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)
75 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)
76 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)
77
78 return texture_id
79
80
81 def getTexture(self):

Callers 1

__init__Method · 0.95

Calls

no outgoing calls

Tested by

no test coverage detected