(self, seconds, camera)
| 124 | |
| 125 | |
| 126 | def end(self, seconds, camera): |
| 127 | # Reset back to default buffer |
| 128 | glBindFramebuffer(GL_FRAMEBUFFER, 0) |
| 129 | |
| 130 | # Render the fullscreen quad with the frame buffer attachments |
| 131 | self.renderQuad(seconds, camera) |
| 132 | |
| 133 | |
| 134 | def setExtraUniforms(self, shader, shader_type, seconds): |
nothing calls this directly
no test coverage detected