(self)
| 115 | |
| 116 | |
| 117 | def begin(self): |
| 118 | # Bind out framebuffer to write all color/depth info into to it |
| 119 | glBindFramebuffer(GL_FRAMEBUFFER, self.buffer) |
| 120 | |
| 121 | # Clear it |
| 122 | glClearColor(0.0, 0.0, 0.0, 1.0) |
| 123 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) |
| 124 | |
| 125 | |
| 126 | def end(self, seconds, camera): |
nothing calls this directly
no outgoing calls
no test coverage detected