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Method __createPassQuad

pymaze/post_processing.py:91–114  ·  view source on GitHub ↗
(self)

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89
90
91 def __createPassQuad(self):
92 self.quad.vao = glGenVertexArrays(1)
93 glBindVertexArray(self.quad.vao)
94
95 # Position(3), Texture(2)
96 vertices = np.array([-1.0, 1.0, 0.0, 1.0,
97 -1.0, -1.0, 0.0, 0.0,
98 1.0, -1.0, 1.0, 0.0,
99
100 -1.0, 1.0, 0.0, 1.0,
101 1.0, -1.0, 1.0, 0.0,
102 1.0, 1.0, 1.0, 1.0], dtype='float32')
103
104 self.quad.vbo = glGenBuffers(1)
105 glBindBuffer(GL_ARRAY_BUFFER, self.quad.vbo)
106 glBufferData(GL_ARRAY_BUFFER, vertices, GL_STATIC_DRAW)
107
108 stride = 4
109 glEnableVertexAttribArray(0)
110 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, self.d_fsize * stride, None)
111
112 uv_offset = 2
113 glEnableVertexAttribArray(1)
114 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, self.d_fsize * stride, ctypes.cast(self.d_fsize * uv_offset, ctypes.c_void_p))
115
116
117 def begin(self):

Callers 1

__init__Method · 0.95

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