(self)
| 128 | |
| 129 | # Draws player bounding box |
| 130 | def debugDraw(self): |
| 131 | tl = glm.vec3(self.pos.x, 0.0, self.pos.y) |
| 132 | tr = glm.vec3(self.pos.x + self.bbox.wh.x, 0.0, self.pos.y + self.bbox.wh.y) |
| 133 | |
| 134 | PWDebug.drawLine(tl, tl + glm.vec3(self.bbox.wh.x, 0.0, 0.0)) |
| 135 | PWDebug.drawLine(tl, tl + glm.vec3(0.0, 0.0, self.bbox.wh.y)) |
| 136 | |
| 137 | PWDebug.drawLine(tr, tr - glm.vec3(self.bbox.wh.x, 0.0, 0.0)) |
| 138 | PWDebug.drawLine(tr, tr - glm.vec3(0.0, 0.0, self.bbox.wh.y)) |
| 139 | |
| 140 | |
| 141 | # TODO: Add smoother movement |