| 17 | |
| 18 | @classmethod |
| 19 | def initDebugger(cls): |
| 20 | cls.__stride = (cls.d_fsize * 4) * 2 |
| 21 | cls.__data = np.array([0] * 8 * cls.MAX_LINES, dtype='float32') |
| 22 | |
| 23 | # -------- |
| 24 | |
| 25 | cls.__vao = PWVaoData() |
| 26 | cls.__vao.count = 1 |
| 27 | |
| 28 | cls.__vao.vao = glGenVertexArrays(1) |
| 29 | glBindVertexArray(cls.__vao.vao) |
| 30 | |
| 31 | cls.__vao.data = glGenBuffers(1) |
| 32 | glBindBuffer(GL_ARRAY_BUFFER, cls.__vao.data) |
| 33 | glBufferData(GL_ARRAY_BUFFER, cls.__data, GL_STREAM_DRAW) |
| 34 | |
| 35 | glEnableVertexAttribArray(0) |
| 36 | glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, cls.d_fsize * 4, None) |
| 37 | |
| 38 | |
| 39 | @classmethod |