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github.com/Biped-Potato/bevy_fps_game @main

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45 symbols 59 edges 13 files 0 documented · 0%
What it actually does AI analysis from the code graph — generated when you open this
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Core symbols most depended-on inside this repo

move_towards
called by 4
src/vector_operations.rs
generate_target_position
called by 2
src/fps_shooting.rs
translate_gun_position
called by 2
src/gun_control.rs
get_top_parent
called by 1
src/main.rs
setup_map
called by 1
src/main.rs
angle_func
called by 1
src/rotation_operations.rs
quaternion_look_rotation
called by 1
src/rotation_operations.rs
update_tracers
called by 0
src/bullet_tracer.rs

Shape

Function 28
Class 17

Languages

Rust100%

Modules by API surface

src/main.rs13 symbols
src/gun_control.rs6 symbols
src/fps_shooting.rs6 symbols
src/enemy.rs5 symbols
src/rotation_operations.rs3 symbols
src/score_ui.rs2 symbols
src/lock_cursor.rs2 symbols
src/fps_movement.rs2 symbols
src/fps_camera.rs2 symbols
src/bullet_tracer.rs2 symbols
src/vector_operations.rs1 symbols
src/bloom.rs1 symbols

For agents

$ claude mcp add bevy_fps_game \
  -- python -m otcore.mcp_server <graph>

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