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hub / github.com/BinomialLLC/basis_universal / fully_within

Method fully_within

example_transcoding/utils.h:1607–1618  ·  view source on GitHub ↗

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1605 }
1606
1607 inline bool fully_within(const rect& r) const
1608 {
1609 for (uint32_t i = 0; i < 2; i++)
1610 {
1611 if (m_corner[0][i] < r[0][i])
1612 return false;
1613 else if (m_corner[1][i] > r[1][i])
1614 return false;
1615 }
1616
1617 return true;
1618 }
1619
1620 inline bool intersect(const rect& r)
1621 {

Callers

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