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hub / github.com/BernardoGiordano/Checkpoint / savCommit

Method savCommit

3ds/source/script/scripthost.cpp:240–255  ·  view source on GitHub ↗

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238 }
239
240 int savCommit(int handle) override
241 {
242 if (!mSlots[handle].commitable) {
243 return 0; // extdata needs no commit
244 }
245
246 Result res = FSUSER_ControlArchive(mSlots[handle].arch.fs(), ARCHIVE_ACTION_COMMIT_SAVE_DATA, NULL, 0, NULL, 0);
247 if (R_SUCCEEDED(res)) {
248 // Same epilogue as restore: drop the secure value so the game accepts
249 // the modified save instead of flagging a rollback.
250 u8 out;
251 u64 secureValue = ((u64)SECUREVALUE_SLOT_SD << 32) | (mSlots[handle].uniqueId << 8);
252 res = FSUSER_ControlSecureSave(SECURESAVE_ACTION_DELETE, &secureValue, 8, &out, 1);
253 }
254 return (int)res;
255 }
256
257 void savClose(int handle) override
258 {

Callers 1

ckpt_sav_commitFunction · 0.45

Calls 1

fsMethod · 0.80

Tested by

no test coverage detected