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github.com/BenPyton/ProceduralDungeon
/ functions
Functions
864 in github.com/BenPyton/ProceduralDungeon
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Functions
864
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Types & classes
195
Method
ResetActiveTool
Source/ProceduralDungeonEditor/Private/EditorMode/ProceduralDungeonEdMode.cpp:204
Method
ResetCachedData
Source/ProceduralDungeonEditor/Private/EditorMode/SProceduralDungeonEdModeWidget.cpp:505
Method
ResetCachedLevel
Source/ProceduralDungeonEditor/Private/EditorMode/SProceduralDungeonEdModeWidget.cpp:514
Method
ResetDragPoint
Source/ProceduralDungeonEditor/Private/EditorMode/Tools/ProceduralDungeonEditorTool_Size.cpp:214
Method
ResetSelectedPoint
Source/ProceduralDungeonEditor/Private/EditorMode/Tools/ProceduralDungeonEditorTool_Size.cpp:251
Method
ResetVisible
Source/ProceduralDungeon/Private/Components/StaticRoomVisibilityComponent.cpp:54
Function
RoomCandidatePredicate
Source/ProceduralDungeon/Private/DungeonGraph.cpp:388
Method
RoomLimit
Source/ProceduralDungeon/Private/ProceduralDungeonUtils.cpp:189
Method
RoomObjectType
Source/ProceduralDungeon/Private/ProceduralDungeonUtils.cpp:171
Method
RoomToWorld
Source/ProceduralDungeon/Private/Room.cpp:448
Method
RoomTrace
Source/ProceduralDungeonEditor/Private/EditorMode/Tools/ProceduralDungeonEditorTool_Door.cpp:385
Method
RoomTraceFromMouse
Source/ProceduralDungeonEditor/Private/EditorMode/Tools/ProceduralDungeonEditorTool_Door.cpp:361
Method
RoomUnit
Source/ProceduralDungeon/Private/ProceduralDungeonUtils.cpp:81
Method
RoomVisibilityChanged
Source/ProceduralDungeon/Private/Components/StaticRoomVisibilityComponent.cpp:122
Method
RunTest
Source/ProceduralDungeon/Private/Tests/DungeonUtilsTests.cpp:18
Method
RunTest
Source/ProceduralDungeon/Private/Tests/DoorDefTests.cpp:19
Method
RunTest
Source/ProceduralDungeon/Private/Tests/DoorDirectionTests.cpp:18
Method
RunTest
Source/ProceduralDungeon/Private/Tests/BoxMinAndMaxTests.cpp:18
Method
RunTest
Source/ProceduralDungeon/Private/Tests/VoxelBoundsTests.cpp:23
Method
RunTest
Source/ProceduralDungeon/Private/Tests/RoomDataTests.cpp:37
Method
RunTest
Source/ProceduralDungeon/Private/Tests/DoorTypeTests.cpp:19
Method
RunTest
Source/ProceduralDungeon/Private/Tests/DungeonGraphTests.cpp:44
Method
SLATE_BEGIN_ARGS
Source/ProceduralDungeonEditor/Private/EditorMode/SProceduralDungeonEdModeWidget.h:22
Method
SaveAllDungeons
Source/ProceduralDungeon/Private/DungeonGeneratorBase.cpp:920
Method
SaveData
Source/ProceduralDungeonEditor/Private/EditorMode/SProceduralDungeonEdModeWidget.cpp:401
Method
Serialize
Source/ProceduralDungeon/Private/RoomData.cpp:31
Method
Serialize
Source/ProceduralDungeon/Private/Components/SimpleGuidComponent.cpp:52
Method
SerializeDungeon
Source/ProceduralDungeon/Private/DungeonGeneratorBase.cpp:120
Method
SerializeLevelActors
Source/ProceduralDungeon/Private/Room.cpp:941
Method
SerializeObject
Source/ProceduralDungeon/Private/RoomCustomData.cpp:66
Method
SerializeObject
Source/ProceduralDungeon/Private/DungeonGraph.cpp:78
Method
SerializeObject
Source/ProceduralDungeon/Private/Room.cpp:802
Method
SerializeObject
Source/ProceduralDungeon/Private/DungeonGeneratorBase.cpp:176
Method
SerializeObject
Source/ProceduralDungeon/Private/RoomConnection.cpp:40
Function
SerializeUObjectRef
Source/ProceduralDungeon/Public/Utils/DungeonSaveUtils.h:62
Function
SetAlwaysUnlocked
Source/ProceduralDungeon/Public/Components/DoorComponent.h:68
Function
SetAlwaysVisible
Source/ProceduralDungeon/Public/Components/DoorComponent.h:67
Function
SetCompatibility
For unit tests only, to set the compatibility of a door type.
Source/ProceduralDungeon/Public/DoorType.h:42
Function
SetCompatibleWithItself
Source/ProceduralDungeon/Public/DoorType.h:43
Method
SetDirty
Source/ProceduralDungeonEditor/Private/EditorMode/Tools/ProceduralDungeonEditorTool_Size.cpp:33
Function
SetDoorType
Source/ProceduralDungeon/Public/Components/DoorComponent.h:70
Method
SetOcclusionDistance
Source/ProceduralDungeon/Private/ProceduralDungeonUtils.cpp:201
Method
SetPositionFromDoor
Source/ProceduralDungeon/Private/Room.cpp:499
Method
SetRoomConnection_Implementation
Source/ProceduralDungeon/Private/Components/DoorComponent.cpp:118
Method
SetRotationFromDoor
Source/ProceduralDungeon/Private/Room.cpp:493
Method
SetSeed
Source/ProceduralDungeon/Private/DungeonGeneratorBase.cpp:979
Method
SetSelectedPoint
Source/ProceduralDungeonEditor/Private/EditorMode/Tools/ProceduralDungeonEditorTool_Size.cpp:241
Method
SetState
* ======================================= * State Machine * ======================================= */
Source/ProceduralDungeon/Private/DungeonGeneratorBase.cpp:603
Method
SetVisibilityMode
Source/ProceduralDungeon/Private/Components/StaticRoomVisibilityComponent.cpp:59
Method
SetVisible
Source/ProceduralDungeon/Private/Components/StaticRoomVisibilityComponent.cpp:36
Method
Settings_DefaultDoorSize
Source/ProceduralDungeon/Private/DungeonBlueprintLibrary.cpp:152
Method
Settings_DoorOffset
Source/ProceduralDungeon/Private/DungeonBlueprintLibrary.cpp:157
Method
Settings_OccludeDynamicActors
Source/ProceduralDungeon/Private/DungeonBlueprintLibrary.cpp:182
Method
Settings_OcclusionCulling
Source/ProceduralDungeon/Private/DungeonBlueprintLibrary.cpp:162
Method
Settings_OcclusionDistance
Source/ProceduralDungeon/Private/DungeonBlueprintLibrary.cpp:172
Method
Settings_RoomUnit
Source/ProceduralDungeon/Private/DungeonBlueprintLibrary.cpp:147
Method
Settings_SetOcclusionCulling
Source/ProceduralDungeon/Private/DungeonBlueprintLibrary.cpp:167
Method
Settings_SetOcclusionDistance
Source/ProceduralDungeon/Private/DungeonBlueprintLibrary.cpp:177
Method
ShouldBeLocked
Source/ProceduralDungeon/Private/Door.cpp:78
Method
ShouldBeLocked
Source/ProceduralDungeon/Private/Components/DoorComponent.cpp:154
Method
ShouldBeOpened
Source/ProceduralDungeon/Private/Door.cpp:70
Method
ShouldDrawWidget
Source/ProceduralDungeonEditor/Private/EditorMode/ProceduralDungeonEdMode.cpp:127
Method
ShouldSaveActor_Implementation
Source/ProceduralDungeon/Private/Components/SimpleGuidComponent.cpp:47
Function
ShouldTickIfViewportsOnly
Source/ProceduralDungeon/Public/RoomLevel.h:51
Method
ShowDataDetails
Source/ProceduralDungeonEditor/Private/EditorMode/SProceduralDungeonEdModeWidget.cpp:623
Method
ShowDetails
Source/ProceduralDungeonEditor/Private/EditorMode/SProceduralDungeonEdModeWidget.cpp:618
Method
ShowModeWidgets
Source/ProceduralDungeonEditor/Private/EditorMode/ProceduralDungeonEdMode.cpp:122
Method
ShowNote
Source/ProceduralDungeonEditor/Private/EditorMode/SProceduralDungeonEdModeWidget.cpp:628
Method
ShowRoomOrigin
Source/ProceduralDungeon/Private/ProceduralDungeonUtils.cpp:141
Method
ShutdownModule
Source/ProceduralDungeonEditor/Private/ProceduralDungeonEditor.cpp:77
Method
ShutdownModule
Source/ProceduralDungeon/Private/ProceduralDungeon.cpp:71
Method
SnapPoint
Source/ProceduralDungeon/Private/ProceduralDungeonUtils.cpp:74
Method
SpawnAllDoors
Source/ProceduralDungeon/Private/DungeonGraph.cpp:753
Method
Spectate
Source/ProceduralDungeon/Private/DungeonBlueprintLibrary.cpp:189
Method
StartNewDungeon
Source/ProceduralDungeon/Private/DungeonGeneratorBase.cpp:271
Method
StartupModule
Source/ProceduralDungeonEditor/Private/ProceduralDungeonEditor.cpp:30
Method
StartupModule
Source/ProceduralDungeon/Private/ProceduralDungeon.cpp:56
Method
SupportsDynamicReloading
Source/ProceduralDungeon/Public/ProceduralDungeon.h:20
Method
TQueueOrStack
Source/ProceduralDungeon/Public/QueueOrStack.h:19
Method
Tick
Source/ProceduralDungeonEditor/Private/EditorMode/ProceduralDungeonEdMode.cpp:89
Method
Tick
Source/ProceduralDungeonEditor/Private/EditorMode/Tools/ProceduralDungeonEditorTool.h:34
Method
Tick
Source/ProceduralDungeonEditor/Private/EditorMode/Tools/ProceduralDungeonEditorTool_Door.cpp:157
Method
Tick
Update is called once per frame
Source/ProceduralDungeon/Private/RoomLevel.cpp:122
Method
Tick
Source/ProceduralDungeon/Private/DungeonGeneratorBase.cpp:244
Method
TickComponent
Called every frame
Source/ProceduralDungeon/Private/Components/DoorComponent.cpp:38
Method
ToRoomLocation
Source/ProceduralDungeon/Private/ProceduralDungeonUtils.cpp:58
Method
ToRoomVector
Source/ProceduralDungeon/Private/ProceduralDungeonUtils.cpp:66
Method
ToWorld
Source/ProceduralDungeon/Private/ProceduralDungeonUtils.cpp:46
Method
ToWorldLocation
Source/ProceduralDungeon/Private/ProceduralDungeonUtils.cpp:36
Method
ToWorldVector
Source/ProceduralDungeon/Private/ProceduralDungeonUtils.cpp:41
Method
Transform
Source/ProceduralDungeon/Private/ProceduralDungeonTypes.cpp:294
Method
TraverseRooms
Source/ProceduralDungeon/Private/DungeonGraph.cpp:518
Method
TriggerActivate
Source/ProceduralDungeon/Private/TriggerType.cpp:81
Method
TriggerActor
Source/ProceduralDungeon/Private/RoomLevel.cpp:286
Method
TriggerDeactivate
Source/ProceduralDungeon/Private/TriggerType.cpp:90
Method
TriggerTick
Source/ProceduralDungeon/Private/TriggerType.cpp:76
Method
TryPlaceRoom
Source/ProceduralDungeon/Private/DungeonGeneratorBase.cpp:290
Method
TryPlaceRoomAtLocation
Source/ProceduralDungeon/Private/DungeonGeneratorBase.cpp:302
Method
UDeterministicRandomComponent
Source/ProceduralDungeon/Private/Components/DeterministicRandomComponent.cpp:30
Method
UDoorComponent
Source/ProceduralDungeon/Private/Components/DoorComponent.cpp:21
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