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hub / github.com/BehaviorTree/Groot / AbsBehaviorTree

Class AbsBehaviorTree

bt_editor/bt_editor_base.h:89–133  ·  view source on GitHub ↗

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87};
88
89class AbsBehaviorTree
90{
91public:
92
93 typedef std::deque<AbstractTreeNode> NodesVector;
94
95 AbsBehaviorTree() {}
96
97 ~AbsBehaviorTree();
98
99 size_t nodesCount() const {
100 return _nodes.size();
101 }
102
103 const NodesVector& nodes() const { return _nodes; }
104
105 NodesVector& nodes() { return _nodes; }
106
107 const AbstractTreeNode* node(size_t index) const { return &_nodes.at(index); }
108
109 AbstractTreeNode* node(size_t index) { return &_nodes.at(index); }
110
111 AbstractTreeNode* rootNode();
112
113 const AbstractTreeNode* rootNode() const;
114
115 std::vector<const AbstractTreeNode*> findNodes(const QString& instance_name);
116
117 const AbstractTreeNode* findFirstNode(const QString& instance_name);
118
119 AbstractTreeNode* addNode(AbstractTreeNode* parent, AbstractTreeNode &&new_node );
120
121 void debugPrint() const;
122
123 bool operator ==(const AbsBehaviorTree &other) const;
124
125 bool operator !=(const AbsBehaviorTree &other) const{
126 return !(*this == other);
127 }
128
129 void clear();
130
131private:
132 NodesVector _nodes;
133};
134
135static int GetUID()
136{

Callers 1

BuildTreeFromSceneFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected