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hub / github.com/BabylonJS/BabylonNative / loadAttribute

Function loadAttribute

Apps/BabylonScripts/babylon.glTF2FileLoader.js:374–384  ·  view source on GitHub ↗
(name, kind)

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372 }
373 var attributes = {};
374 var loadAttribute = function (name, kind) {
375 var uniqueId = extension.attributes[name];
376 if (uniqueId == undefined) {
377 return;
378 }
379 babylonMesh._delayInfo = babylonMesh._delayInfo || [];
380 if (babylonMesh._delayInfo.indexOf(kind) === -1) {
381 babylonMesh._delayInfo.push(kind);
382 }
383 attributes[kind] = uniqueId;
384 };
385 loadAttribute("POSITION", babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].PositionKind);
386 loadAttribute("NORMAL", babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].NormalKind);
387 loadAttribute("TANGENT", babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].TangentKind);

Callers 1

Calls 1

GetMethod · 0.45

Tested by

no test coverage detected