| 162 | }; |
| 163 | |
| 164 | struct FrameBufferManager final |
| 165 | { |
| 166 | FrameBufferManager() |
| 167 | { |
| 168 | m_boundFrameBuffer = m_backBuffer = new FrameBufferData(BGFX_INVALID_HANDLE, GetNewViewId(), bgfx::getStats()->width, bgfx::getStats()->height); |
| 169 | } |
| 170 | |
| 171 | FrameBufferData* CreateNew(bgfx::FrameBufferHandle frameBufferHandle, uint16_t width, uint16_t height) |
| 172 | { |
| 173 | return new FrameBufferData(frameBufferHandle, GetNewViewId(), width, height); |
| 174 | } |
| 175 | |
| 176 | void Bind(FrameBufferData* data) |
| 177 | { |
| 178 | m_boundFrameBuffer = data; |
| 179 | |
| 180 | // TODO: Consider doing this only on bgfx::reset(); the effects of this call don't survive reset, but as |
| 181 | // long as there's no reset this doesn't technically need to be called every time the frame buffer is bound. |
| 182 | m_boundFrameBuffer->SetUpView(GetNewViewId()); |
| 183 | |
| 184 | // bgfx::setTexture()? Why? |
| 185 | // TODO: View order? |
| 186 | } |
| 187 | |
| 188 | FrameBufferData& GetBound() const |
| 189 | { |
| 190 | return *m_boundFrameBuffer; |
| 191 | } |
| 192 | |
| 193 | void Unbind(FrameBufferData* data) |
| 194 | { |
| 195 | assert(m_boundFrameBuffer == data); |
| 196 | (void)data; |
| 197 | m_boundFrameBuffer = m_backBuffer; |
| 198 | } |
| 199 | |
| 200 | uint16_t GetNewViewId() |
| 201 | { |
| 202 | m_nextId++; |
| 203 | assert(m_nextId < bgfx::getCaps()->limits.maxViews); |
| 204 | return m_nextId; |
| 205 | } |
| 206 | |
| 207 | void Reset() |
| 208 | { |
| 209 | m_nextId = 0; |
| 210 | } |
| 211 | |
| 212 | private: |
| 213 | FrameBufferData* m_boundFrameBuffer{nullptr}; |
| 214 | FrameBufferData* m_backBuffer{nullptr}; |
| 215 | uint16_t m_nextId{0}; |
| 216 | }; |
| 217 | |
| 218 | struct UniformInfo final |
| 219 | { |
nothing calls this directly
no outgoing calls
no test coverage detected