| 6 | #include <functional> |
| 7 | |
| 8 | class InputManager final : public Napi::ObjectWrap<InputManager> |
| 9 | { |
| 10 | public: |
| 11 | class InputBuffer |
| 12 | { |
| 13 | public: |
| 14 | InputBuffer(Babylon::JsRuntime& runtime) |
| 15 | : m_runtime{ runtime } |
| 16 | {} |
| 17 | InputBuffer(const InputBuffer&) = delete; |
| 18 | InputBuffer& operator=(const InputBuffer&) = delete; |
| 19 | |
| 20 | void SetPointerPosition(int x, int y) |
| 21 | { |
| 22 | m_runtime.Dispatch([x, y, this](Napi::Env) |
| 23 | { |
| 24 | m_pointerX = x; |
| 25 | m_pointerY = y; |
| 26 | }); |
| 27 | } |
| 28 | |
| 29 | void SetPointerDown(bool isPointerDown) |
| 30 | { |
| 31 | m_runtime.Dispatch([isPointerDown, this](Napi::Env) |
| 32 | { |
| 33 | m_isPointerDown = isPointerDown; |
| 34 | }); |
| 35 | } |
| 36 | |
| 37 | int GetPointerX() const |
| 38 | { |
| 39 | return m_pointerX; |
| 40 | } |
| 41 | |
| 42 | int GetPointerY() const |
| 43 | { |
| 44 | return m_pointerY; |
| 45 | } |
| 46 | |
| 47 | bool IsPointerDown() const |
| 48 | { |
| 49 | return m_isPointerDown; |
| 50 | } |
| 51 | |
| 52 | private: |
| 53 | Babylon::JsRuntime& m_runtime; |
| 54 | |
| 55 | int m_pointerX{}; |
| 56 | int m_pointerY{}; |
| 57 | bool m_isPointerDown{}; |
| 58 | }; |
| 59 | |
| 60 | static void Initialize(Babylon::JsRuntime& runtime, InputBuffer& inputBuffer) |
| 61 | { |
| 62 | runtime.Dispatch([data = &inputBuffer](Napi::Env env) |
| 63 | { |
| 64 | Napi::HandleScope scope{ env }; |
| 65 |
nothing calls this directly
no outgoing calls
no test coverage detected