| 53 | //============================================================================// |
| 54 | |
| 55 | void WorldScript::reset() { |
| 56 | if (L) { |
| 57 | lua_close(L); |
| 58 | L = NULL; |
| 59 | } |
| 60 | customObjects.clear(); |
| 61 | sourceCode.clear(); |
| 62 | author.clear(); |
| 63 | license.clear(); |
| 64 | options.clear(); |
| 65 | objectCallback = NULL; |
| 66 | optionCallback = NULL; |
| 67 | updateCallback = NULL; |
| 68 | } |
| 69 | |
| 70 | WorldScript::~WorldScript() { |
| 71 | reset(); |