| 1062 | |
| 1063 | |
| 1064 | int LuaTextureMgr::TexSubImage(lua_State* L) { |
| 1065 | const LuaTexture* texture = CheckLuaTexture(L, 1); |
| 1066 | if (!texture->IsWritable()) { |
| 1067 | return luaL_pushnil(L); |
| 1068 | } |
| 1069 | |
| 1070 | TextureData texData; |
| 1071 | if (!texData.Parse(L, 2)) { |
| 1072 | return luaL_pushnil(L); |
| 1073 | } |
| 1074 | |
| 1075 | const GLenum target = (GLenum)luaL_optint(L, 3, texture->GetTarget()); |
| 1076 | const GLint level = (GLint) luaL_optint(L, 4, 0); |
| 1077 | const GLint x = (GLint) luaL_optint(L, 5, 0); |
| 1078 | const GLint y = (GLint) luaL_optint(L, 6, 0); |
| 1079 | |
| 1080 | if (!OpenGLPassState::PushAttrib(GL_TEXTURE_BIT)) { |
| 1081 | return luaL_pushnil(L); // exceeded the attrib stack depth |
| 1082 | } |
| 1083 | |
| 1084 | if (!texture->Bind()) { |
| 1085 | OpenGLPassState::PopAttrib(); |
| 1086 | lua_pushboolean(L, false); |
| 1087 | return 1; |
| 1088 | } |
| 1089 | |
| 1090 | glGetError(); // clear the error |
| 1091 | glTexSubImage2D(target, level, x, y, |
| 1092 | texData.xsize, texData.ysize, |
| 1093 | texData.format, texData.type, texData.data); |
| 1094 | |
| 1095 | const GLenum errgl = glGetError(); |
| 1096 | OpenGLPassState::PopAttrib(); |
| 1097 | |
| 1098 | if (errgl != GL_NO_ERROR) { |
| 1099 | lua_pushboolean(L, false); |
| 1100 | lua_pushinteger(L, errgl); |
| 1101 | return 2; |
| 1102 | } |
| 1103 | |
| 1104 | lua_pushboolean(L, true); |
| 1105 | return 1; |
| 1106 | } |
| 1107 | |
| 1108 | |
| 1109 | int LuaTextureMgr::CopyToTexture(lua_State* L) { |
nothing calls this directly
no test coverage detected