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hub / github.com/BZFlag-Dev/bzflag / GetPlayersInSphere

Method GetPlayersInSphere

src/lua/LuaSpatial.cpp:568–575  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

566
567
568int LuaSpatial::GetPlayersInSphere(lua_State* L) {
569 SphereData sphere;
570 ParseSphere(L, sphere);
571 std::vector<const Player*> hits;
572 CheckPlayers(PlayerInSphere, sphere, hits);
573 PushPlayers(L, hits);
574 return 1;
575}
576
577
578int LuaSpatial::GetPlayersInCylinder(lua_State* L) {

Callers

nothing calls this directly

Calls 3

ParseSphereFunction · 0.85
CheckPlayersFunction · 0.85
PushPlayersFunction · 0.70

Tested by

no test coverage detected