| 497 | |
| 498 | |
| 499 | int LuaSceneNodeMgr::SetSceneNodeUseArrays(lua_State* L) { |
| 500 | LuaSceneNode* sceneNode = CheckLuaSceneNode(L, 1); |
| 501 | if (sceneNode) { |
| 502 | sceneNode->renderNode.useArrays = lua_tobool(L, 2); |
| 503 | } |
| 504 | lua_settop(L, 1); |
| 505 | return 1; |
| 506 | } |
| 507 | |
| 508 | |
| 509 | int LuaSceneNodeMgr::SetSceneNodeUseTransform(lua_State* L) { |
nothing calls this directly
no test coverage detected