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hub / github.com/BZFlag-Dev/bzflag / SetSceneNodePosition

Method SetSceneNodePosition

src/lua/LuaSceneNode.cpp:475–485  ·  view source on GitHub ↗

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473
474
475int LuaSceneNodeMgr::SetSceneNodePosition(lua_State* L) {
476 LuaSceneNode* sceneNode = CheckLuaSceneNode(L, 1);
477 const fvec3 pos(luaL_checkfloat(L, 2),
478 luaL_checkfloat(L, 3),
479 luaL_checkfloat(L, 4));
480 if (sceneNode) {
481 sceneNode->publicSetCenter(pos);
482 }
483 lua_settop(L, 1);
484 return 1;
485}
486
487
488int LuaSceneNodeMgr::SetSceneNodeRadius(lua_State* L) {

Callers

nothing calls this directly

Calls 4

CheckLuaSceneNodeFunction · 0.85
luaL_checkfloatFunction · 0.85
publicSetCenterMethod · 0.80
lua_settopFunction · 0.50

Tested by

no test coverage detected