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hub / github.com/BZFlag-Dev/bzflag / SetSceneNodeActive

Method SetSceneNodeActive

src/lua/LuaSceneNode.cpp:465–472  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

463
464
465int LuaSceneNodeMgr::SetSceneNodeActive(lua_State* L) {
466 LuaSceneNode* sceneNode = CheckLuaSceneNode(L, 1);
467 if (sceneNode) {
468 sceneNode->active = lua_tobool(L, 2);
469 }
470 lua_settop(L, 1);
471 return 1;
472}
473
474
475int LuaSceneNodeMgr::SetSceneNodePosition(lua_State* L) {

Callers

nothing calls this directly

Calls 3

CheckLuaSceneNodeFunction · 0.85
lua_toboolFunction · 0.85
lua_settopFunction · 0.50

Tested by

no test coverage detected