| 463 | |
| 464 | |
| 465 | int LuaSceneNodeMgr::SetSceneNodeActive(lua_State* L) { |
| 466 | LuaSceneNode* sceneNode = CheckLuaSceneNode(L, 1); |
| 467 | if (sceneNode) { |
| 468 | sceneNode->active = lua_tobool(L, 2); |
| 469 | } |
| 470 | lua_settop(L, 1); |
| 471 | return 1; |
| 472 | } |
| 473 | |
| 474 | |
| 475 | int LuaSceneNodeMgr::SetSceneNodePosition(lua_State* L) { |
nothing calls this directly
no test coverage detected