| 89 | //============================================================================// |
| 90 | |
| 91 | LuaRules::LuaRules() |
| 92 | : LuaHandle("LuaRules", |
| 93 | LUA_RULES_SCRIPT_ID, |
| 94 | LUA_RULES_GAME_ORDER, |
| 95 | LUA_RULES_DRAW_WORLD_ORDER, |
| 96 | LUA_RULES_DRAW_SCREEN_ORDER, |
| 97 | true, true, true) { // handle perms |
| 98 | static LuaVfsModes vfsModes; |
| 99 | vfsModes.readDefault = BZVFS_LUA_RULES; |
| 100 | vfsModes.readAllowed = BZVFS_LUA_RULES; |
| 101 | vfsModes.writeDefault = BZVFS_LUA_RULES_WRITE; |
| 102 | vfsModes.writeAllowed = BZVFS_LUA_RULES_WRITE; |
| 103 | if (devMode) { |
| 104 | vfsModes.readDefault = BZVFS_LUA_USER BZVFS_LUA_RULES; |
| 105 | vfsModes.readAllowed = BZVFS_LUA_USER BZVFS_LUA_RULES; |
| 106 | } |
| 107 | |
| 108 | luaRules = this; |
| 109 | |
| 110 | if (L == NULL) { |
| 111 | return; |
| 112 | } |
| 113 | |
| 114 | // setup the handle pointer |
| 115 | LuaExtraSpace* LHH = L2ES(L); |
| 116 | LHH->handle = this; |
| 117 | LHH->handlePtr = (LuaHandle**)&luaRules; |
| 118 | LHH->vfsModes = &vfsModes; |
| 119 | LHH->bzdbReadCheck = BzdbReadCheck; |
| 120 | LHH->bzdbWriteCheck = BzdbWriteCheck; |
| 121 | |
| 122 | if (!SetupEnvironment()) { |
| 123 | KillLua(); |
| 124 | return; |
| 125 | } |
| 126 | |
| 127 | const std::string sourceCode = LoadSourceCode(sourceFile, BZVFS_LUA_RULES); |
| 128 | if (sourceCode.empty()) { |
| 129 | KillLua(); |
| 130 | return; |
| 131 | } |
| 132 | |
| 133 | // register for call-ins |
| 134 | eventHandler.AddClient(this); |
| 135 | |
| 136 | if (!ExecSourceCode(sourceCode, sourceFile)) { |
| 137 | KillLua(); |
| 138 | return; |
| 139 | } |
| 140 | } |
| 141 | |
| 142 | |
| 143 | LuaRules::~LuaRules() { |