| 2746 | |
| 2747 | |
| 2748 | int LuaCallOuts::GetShotFlagType(lua_State* L) { |
| 2749 | const ShotPath* shot = ParseShot(L, 1); |
| 2750 | if (shot == NULL) { |
| 2751 | return luaL_pushnil(L); |
| 2752 | } |
| 2753 | lua_pushstring(L, shot->getFlagType()->flagAbbv.c_str()); |
| 2754 | return 1; |
| 2755 | } |
| 2756 | |
| 2757 | |
| 2758 | int LuaCallOuts::GetShotPlayer(lua_State* L) { |
nothing calls this directly
no test coverage detected