| 70 | |
| 71 | |
| 72 | void WorldPlayer::updateShots(float dt) { |
| 73 | const size_t count = shots.size(); |
| 74 | for (size_t i = 0; i < count; ++i) |
| 75 | if (shots[i]) { |
| 76 | shots[i]->update(dt); |
| 77 | } |
| 78 | } |
| 79 | |
| 80 | |
| 81 | void WorldPlayer::addShots(SceneDatabase* scene, bool colorblind) const { |
no test coverage detected