| 124 | |
| 125 | |
| 126 | void World::checkCollisionManager() { |
| 127 | if (COLLISIONMGR.needReload()) { |
| 128 | // reload the collision grid |
| 129 | COLLISIONMGR.load(); |
| 130 | } |
| 131 | return; |
| 132 | } |
| 133 | |
| 134 | |
| 135 | void World::setFlagTexture(FlagSceneNode* flag) { |
nothing calls this directly
no test coverage detected