| 27 | |
| 28 | |
| 29 | void* Weapon::unpack(void* buf) { |
| 30 | uint16_t delayCount; |
| 31 | |
| 32 | buf = FlagType::unpack(buf, type); |
| 33 | buf = nboUnpackFVec3(buf, pos); |
| 34 | buf = nboUnpackFloat(buf, dir); |
| 35 | buf = nboUnpackFloat(buf, initDelay); |
| 36 | buf = nboUnpackUInt16(buf, delayCount); |
| 37 | |
| 38 | int i; |
| 39 | for (i = 0; i < delayCount; i++) { |
| 40 | float delayValue; |
| 41 | buf = nboUnpackFloat(buf, delayValue); |
| 42 | delay.push_back(delayValue); |
| 43 | } |
| 44 | |
| 45 | return buf; |
| 46 | } |
| 47 | |
| 48 | |
| 49 | // Local Variables: *** |
no test coverage detected