| 109 | |
| 110 | |
| 111 | void ShotPath::updateShot(float dt) { |
| 112 | // get new time step and set current time |
| 113 | currentTime += dt; |
| 114 | |
| 115 | // update shot |
| 116 | if (!expired) { |
| 117 | if (expiring) { |
| 118 | setExpired(); |
| 119 | } |
| 120 | else { |
| 121 | getStrategy()->update(dt); |
| 122 | } |
| 123 | } |
| 124 | } |
| 125 | |
| 126 | |
| 127 | void ShotPath::setReloadTime(float _reloadTime) { |