| 407 | |
| 408 | |
| 409 | void Player::setExplode(const BzTime& t) { |
| 410 | if (!isAlive()) { |
| 411 | return; |
| 412 | } |
| 413 | |
| 414 | explodeTime = t; |
| 415 | |
| 416 | const short setBits = short(PlayerState::Exploding) |
| 417 | | short(PlayerState::Falling); |
| 418 | const short clearBits = short(PlayerState::Alive); |
| 419 | setStatus((getStatus() | setBits) & ~clearBits); |
| 420 | |
| 421 | paused = false; |
| 422 | |
| 423 | if (avatar) { |
| 424 | avatar->explode(); |
| 425 | updateFlagEffect(Flags::Null); // setup the flag effect to revert to normal |
| 426 | } |
| 427 | } |
| 428 | |
| 429 | |
| 430 | void Player::setTeleport(const BzTime& t, short srcID, short dstID) { |
no test coverage detected