| 168 | float rad; |
| 169 | |
| 170 | bool pointIn(float pos[3]) { |
| 171 | if (box) { |
| 172 | if (pos[0] > xMax || pos[0] < xMin) { |
| 173 | return false; |
| 174 | } |
| 175 | |
| 176 | if (pos[1] > yMax || pos[1] < yMin) { |
| 177 | return false; |
| 178 | } |
| 179 | |
| 180 | if (pos[2] > zMax || pos[2] < zMin) { |
| 181 | return false; |
| 182 | } |
| 183 | } |
| 184 | else { |
| 185 | float vec[3]; |
| 186 | vec[0] = pos[0] - xMax; |
| 187 | vec[1] = pos[1] - yMax; |
| 188 | vec[2] = pos[2] - zMax; |
| 189 | |
| 190 | float dist = sqrt(vec[0] * vec[0] + vec[1] * vec[1]); |
| 191 | if (dist > rad) { |
| 192 | return false; |
| 193 | } |
| 194 | |
| 195 | if (pos[2] > zMax || pos[2] < zMin) { |
| 196 | return false; |
| 197 | } |
| 198 | } |
| 199 | return true; |
| 200 | } |
| 201 | }; |
| 202 | |
| 203 | KOTHZone kothzone; |