| 79 | |
| 80 | |
| 81 | static bool PushGameOptionBits(lua_State* L) { |
| 82 | lua_pushliteral(L, "GAMEBITS"); |
| 83 | lua_newtable(L); |
| 84 | |
| 85 | LuaSetDualPair(L, "REPLAY", ReplayServer); |
| 86 | LuaSetDualPair(L, "SUPER_FLAGS", SuperFlagGameStyle); |
| 87 | LuaSetDualPair(L, "NO_TEAM_KILLS", NoTeamKills); |
| 88 | LuaSetDualPair(L, "JUMPING", JumpingGameStyle); |
| 89 | LuaSetDualPair(L, "INERTIA", InertiaGameStyle); |
| 90 | LuaSetDualPair(L, "RICOCHET", RicochetGameStyle); |
| 91 | LuaSetDualPair(L, "SHAKABLE", ShakableGameStyle); |
| 92 | LuaSetDualPair(L, "ANTIDOTE", AntidoteGameStyle); |
| 93 | LuaSetDualPair(L, "HANDICAP", HandicapGameStyle); |
| 94 | LuaSetDualPair(L, "LUA_WORLD", LuaWorldScript); |
| 95 | LuaSetDualPair(L, "LUA_RULES", LuaRulesScript); |
| 96 | |
| 97 | lua_rawset(L, -3); |
| 98 | |
| 99 | return true; |
| 100 | } |
| 101 | |
| 102 | |
| 103 | static bool PushTeams(lua_State* L) { |
no test coverage detected