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hub / github.com/BZFlag-Dev/bzflag / PushGameOptionBits

Function PushGameOptionBits

src/bzfs/lua/Constants.cpp:81–100  ·  view source on GitHub ↗

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79
80
81static bool PushGameOptionBits(lua_State* L) {
82 lua_pushliteral(L, "GAMEBITS");
83 lua_newtable(L);
84
85 LuaSetDualPair(L, "REPLAY", ReplayServer);
86 LuaSetDualPair(L, "SUPER_FLAGS", SuperFlagGameStyle);
87 LuaSetDualPair(L, "NO_TEAM_KILLS", NoTeamKills);
88 LuaSetDualPair(L, "JUMPING", JumpingGameStyle);
89 LuaSetDualPair(L, "INERTIA", InertiaGameStyle);
90 LuaSetDualPair(L, "RICOCHET", RicochetGameStyle);
91 LuaSetDualPair(L, "SHAKABLE", ShakableGameStyle);
92 LuaSetDualPair(L, "ANTIDOTE", AntidoteGameStyle);
93 LuaSetDualPair(L, "HANDICAP", HandicapGameStyle);
94 LuaSetDualPair(L, "LUA_WORLD", LuaWorldScript);
95 LuaSetDualPair(L, "LUA_RULES", LuaRulesScript);
96
97 lua_rawset(L, -3);
98
99 return true;
100}
101
102
103static bool PushTeams(lua_State* L) {

Callers 1

PushEntriesMethod · 0.70

Calls 2

LuaSetDualPairFunction · 0.85
lua_rawsetFunction · 0.50

Tested by

no test coverage detected