| 24 | #define rad2Deg 57.295779513082320876798154814105f |
| 25 | |
| 26 | class Waypoint { |
| 27 | public: |
| 28 | Waypoint(bz_ServerSidePlayerHandler& b, float* t = NULL) : bot(b) { |
| 29 | if (t) { |
| 30 | memcpy(target, t, sizeof(float) * 3); |
| 31 | } |
| 32 | else { |
| 33 | memset(target, 0, sizeof(float) * 3); |
| 34 | } |
| 35 | } |
| 36 | |
| 37 | Waypoint(const Waypoint& v) : bot(v.bot) { |
| 38 | memcpy(target, v.target, sizeof(float) * 3); |
| 39 | } |
| 40 | |
| 41 | bool process(void) { |
| 42 | // get the current vec to the target |
| 43 | float vec[3]; |
| 44 | bot.getPosition(vec); |
| 45 | |
| 46 | for (int i = 0; i < 3; i++) { |
| 47 | vec[i] = target[i] - vec[i]; |
| 48 | } |
| 49 | |
| 50 | // see if we are there |
| 51 | if (vec[0]*vec[0] + vec[1]*vec[1] < 1) { |
| 52 | return true; |
| 53 | } |
| 54 | |
| 55 | float angle = atan2(vec[1], vec[0]) * rad2Deg; |
| 56 | float angDelta = angle - bot.getFacing(); |
| 57 | |
| 58 | float input[2] = {0, 0}; |
| 59 | if (fabs(angDelta) > 1.0f) { |
| 60 | input[0] = angDelta; |
| 61 | } |
| 62 | |
| 63 | if (fabs(angDelta) > 25.0f) { |
| 64 | input[1] = 1.0f; |
| 65 | } |
| 66 | |
| 67 | bot.setMovement(input[1], input[0]); |
| 68 | |
| 69 | return false; |
| 70 | } |
| 71 | |
| 72 | float target[3]; |
| 73 | private: |
| 74 | bz_ServerSidePlayerHandler& bot; |
| 75 | }; |
| 76 | |
| 77 | class SimpleBotHandler : public bz_ServerSidePlayerHandler { |
| 78 | public: |
no outgoing calls
no test coverage detected