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Functions18,240 in github.com/BZFlag-Dev/bzflag

↓ 42 callersMethodaddCallback
src/bzflag/HUDNavigationQueue.cpp:109
↓ 42 callersMethodbroadcast
src/game/NetMessage.cpp:185
↓ 42 callersFunctionwglewIsSupported
other_src/glew/src/glew.c:13558
↓ 41 callersFunctioncompare_nocase
plugins/plugin_utils/plugin_utils.h:58
↓ 41 callersFunctioncurl_easy_perform
* This function is still only for testing purposes. It makes a great way * to run the full test suite on the multi interface instead of the easy one.
other_src/curl/lib/easy.c:427
↓ 41 callersFunctionlua_pushnumber
other_src/premake/src/host/lua-5.1.4/src/lapi.c:429
↓ 41 callersMethodsetState
src/ogl/OpenGLGState.cpp:986
↓ 40 callersFunctioncff_builder_add_point
add a new point, do not check space */
other_src/freetype/src/cff/cffgload.c:475
↓ 40 callersMethodfind
src/game/ServerListCache.cpp:51
↓ 40 callersMethodgetVelocity
src/bzfs/bzfsAPI.cpp:5234
↓ 40 callersFunctionindex2adr
other_src/premake/src/host/lua-5.1.4/src/lapi.c:49
↓ 40 callersFunctionlua_pushfstring
other_src/lua/src/lapi.cpp:505
↓ 39 callersMethodGetFloat
src/world/LuaTable.cpp:588
↓ 39 callersFunctionLuaLog
src/lua/LuaUtils.cpp:33
↓ 39 callersMethodaddIF
plugins/plugin_utils/plugin_HTTP.cpp:801
↓ 39 callersFunctionbzSignal
Unix systems implemnt signal() differently */ modified from "UNIX Network Programming" */
src/common/bzsignal.cpp:17
↓ 39 callersMethodclear
other_src/ftgl/src/FTVector.h:119
↓ 39 callersFunctionisnan
src/include/win32.h:92
↓ 39 callersMethodlengthSq
src/include/vectors.h:122
↓ 39 callersMethodpush
src/bzflag/HUDDialogStack.cpp:48
↓ 39 callersMethodremoveCallback
src/bzflag/HUDNavigationQueue.cpp:113
↓ 38 callersFunctionGetRobot
src/bzrobots/LuaScript.cpp:508
↓ 38 callersFunctionconvertTeam
src/bzfs/bzfsAPI.cpp:123
↓ 38 callersMethodgetState
src/ogl/OpenGLGState.cpp:1502
↓ 38 callersFunctionskipWhitespace
* skip whitespace */
src/common/TextUtils.h:376
↓ 37 callersFunctionclear
src/bzadmin/curses_wrapper.h:124
↓ 37 callersFunctiongetMainWindow
src/bzflag/guiplaying.cpp:387
↓ 37 callersFunctioninit
* initialize all flags. this is oddly called during initialization * of MsgStrings instead of as part of some flag manager. */
src/game/Flag.cpp:98
↓ 37 callersFunctionlua_setfield
other_src/premake/src/host/lua-5.1.4/src/lapi.c:657
↓ 37 callersFunctionlua_tonumber
other_src/premake/src/host/lua-5.1.4/src/lapi.c:313
↓ 36 callersMethodgetAngle
src/clientbase/Player.h:442
↓ 36 callersMethodgetViewHeight
src/bzflag/MainWindow.h:149
↓ 36 callersMethodresize
src/bzflag/HubMenu.cpp:121
↓ 36 callersFunctionwarnf
produce this text message to the user unless mute was selected */
other_src/curl/src/main.c:625
↓ 35 callersFunctionCurl_client_write
Curl_client_write() sends data to the write callback(s) The bit pattern defines to what "streams" to write to. Body and/or header. The defines
other_src/curl/lib/sendf.c:379
↓ 35 callersFunctionParsePlayer
src/lua/LuaCallOuts.cpp:332
↓ 35 callersFunctionbuildGLContext
other_src/ftgl/test/CXXTest.cpp:25
↓ 35 callersFunctioncheck
other_src/lua/src/lparser.cpp:89
↓ 35 callersMethodget
src/clientbase/GfxBlock.h:155
↓ 35 callersMethodisPlaying
src/game/PlayerInfo.h:240
↓ 35 callersFunctionlua_pcall
other_src/lua/src/lapi.cpp:837
↓ 35 callersFunctionlua_pushfstring
other_src/premake/src/host/lua-5.1.4/src/lapi.c:473
↓ 35 callersFunctionlua_toint
src/include/LuaHeader.h:125
↓ 35 callersMethodpack
src/bzfs/Score.cpp:77
↓ 35 callersMethodremoveCallback
src/common/KeyManager.cpp:371
↓ 35 callersFunctionshowError
to simplify code shared between bzrobots and bzflag - in bzflag, this shows the error on the HUD
src/bzflag/guiplaying.cpp:173
↓ 34 callersFunctionCurl_strerror
* Our thread-safe and smart strerror() replacement. * * The 'err' argument passed in to this function MUST be a true errno number * as reported on
other_src/curl/lib/strerror.c:594
↓ 34 callersMethodPointCount
other_src/ftgl/src/FTVectoriser.cpp:248
↓ 34 callersFunctionaddFace
src/obstacle/MeshUtils.h:49
↓ 34 callersFunctioncheck
other_src/premake/src/host/lua-5.1.4/src/lparser.c:89
↓ 34 callersMethodclear
src/clientbase/GfxBlock.cpp:111
↓ 34 callersFunctionlookupPlayer
src/bzfs/bzfs.cpp:355
↓ 34 callersFunctionluaL_checklstring
other_src/lua/src/lauxlib.cpp:183
↓ 34 callersFunctionlua_pushfvec3
src/include/LuaHeader.h:245
↓ 34 callersFunctionluaset_strint
src/include/LuaHeader.h:269
↓ 34 callersFunctionupdate
src/bzfs/bzfsAPI.h:450
↓ 33 callersFunctionL2H
L2H(L) -- lua_State* to LuaHandle
src/include/LuaHeader.h:63
↓ 33 callersMethodaddPyramid
src/bzfs/WorldInfo.cpp:141
↓ 33 callersMethodisPaused
src/game/PlayerInfo.h:281
↓ 33 callersFunctionlua_pushdouble
src/include/LuaHeader.h:160
↓ 33 callersFunctionmultistate
always use this function to change state, to make debugging easier */
other_src/curl/lib/multi.c:223
↓ 33 callersFunctionnewpatt
other_src/lua/src/lpeg.cpp:1043
↓ 32 callersFunctionCurl_checkheaders
* checkheaders() checks the linked list of custom HTTP headers for a * particular header (prefix). * * Returns a pointer to the first matching head
other_src/curl/lib/http.c:176
↓ 32 callersFunctionbz_deleteIntList
src/bzfs/bzfsAPI.cpp:425
↓ 32 callersMethodgetMaxShots
src/clientbase/World.h:299
↓ 32 callersFunctionluaL_argerror
other_src/lua/src/lauxlib.cpp:43
↓ 32 callersFunctionlua_checkstack
other_src/lua/src/lapi.cpp:96
↓ 32 callersFunctionlua_gettop
other_src/premake/src/host/lua-5.1.4/src/lapi.c:159
↓ 32 callersFunctionlua_getuserdataextra
other_src/lua/src/lapi.cpp:1167
↓ 32 callersFunctionluaset_strnum
src/include/LuaHeader.h:265
↓ 32 callersMethodnotBlocked
src/clientbase/GfxBlock.h:53
↓ 32 callersFunctionremovePlayer
src/bzfs/bzfs.cpp:2468
↓ 32 callersMethodsetInt
src/common/StateDatabase.cpp:146
↓ 31 callersFunctionluaL_optnumber
other_src/premake/src/host/lua-5.1.4/src/lauxlib.c:184
↓ 31 callersFunctionsort
other_src/lua/src/ltablib.cpp:317
↓ 30 callersFunctionbz_getPlayerIndexList
src/bzfs/bzfsAPI.cpp:1107
↓ 30 callersFunctioncallback
other_src/ares/adig.c:396
↓ 30 callersMethodclear
tools/modeltool/model.h:142
↓ 30 callersMethodgetShot
src/bzflag/ShotList.cpp:33
↓ 29 callersFunctionL2ES
L2ES(L) -- lua_State* to LuaExtraSpace
src/include/LuaHeader.h:57
↓ 29 callersMethodgetExtents
src/scene/Octree.cpp:265
↓ 29 callersFunctionlua_pushinteger
other_src/premake/src/host/lua-5.1.4/src/lapi.c:437
↓ 29 callersFunctionnerror
src/net/network.cpp:66
↓ 29 callersMethodnormalize
src/lua/LuaVector.cpp:150
↓ 28 callersFunctionerror
other_src/lua/src/lundump.cpp:36
↓ 28 callersMethodgetPlane
src/geometry/SceneNode.h:131
↓ 28 callersFunctionluaL_optfloat
src/include/LuaHeader.h:184
↓ 28 callersFunctionnboPackInt16
src/net/Pack.cpp:88
↓ 27 callersMethodgetDriver
src/game/PhysicsDriver.h:170
↓ 27 callersMethodgetHeight
src/bzrobots/Robot.cpp:117
↓ 27 callersMethodgetSize
src/geometry/SceneNode.h:167
↓ 27 callersMethodisExpired
src/clientbase/ShotPath.h:52
↓ 27 callersMethoditerate
src/common/KeyManager.cpp:353
↓ 27 callersFunctionlua_pushboolean
other_src/premake/src/host/lua-5.1.4/src/lapi.c:503
↓ 27 callersFunctionlua_pushnil
other_src/premake/src/host/lua-5.1.4/src/lapi.c:421
↓ 27 callersFunctionlua_rawgeti
other_src/premake/src/host/lua-5.1.4/src/lapi.c:567
↓ 27 callersMethodpackInt16
src/game/NetMessage.cpp:210
↓ 27 callersFunctiontimeConfiguration
src/bzflag/guiplaying.cpp:6035
↓ 26 callersFunctionCurl_add_bufferf
* add_bufferf() add the formatted input to the buffer. */
other_src/curl/lib/http.c:1129
↓ 26 callersFunctionFT_Vector_From_Polar
other_src/freetype/src/base/fttrigon.c:514
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