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Functions1,158 in github.com/BSVino/MathForGameDevelopers

↓ 1 callersMethodCharEvent
renderer/application.cpp:450
↓ 1 callersMethodClearColor
renderer/renderingcontext.cpp:294
↓ 1 callersMethodClearDepth
renderer/renderingcontext.cpp:300
↓ 1 callersMethodClearLog
renderer/shaders.cpp:229
↓ 1 callersMethodCreateCharacter
Create a character and add him into our entity list. Entity list explained here: http://youtu.be/V6vq0PRFKgk
game/game.cpp:1309
↓ 1 callersMethodCreateVBO
renderer/renderingcontext.cpp:830
↓ 1 callersFunctionCrossProduct
* Compute a cross product (for a normal vector). * * c = a x b *****************************************************************************/
glfw-2.7.9/examples/boing.c:143
↓ 1 callersFunctionCubicInterpolation
math/maths.h:72
↓ 1 callersMethodDestroy
renderer/shaders.cpp:545
↓ 1 callersFunctionDrawBoingBallBand
* Draw a faceted latitude band of the Boing ball. * * Parms: long_lo, long_hi * Low and high longitudes of slice, resp. ***************
glfw-2.7.9/examples/boing.c:381
↓ 1 callersFunctionDrawFloor
glfw-2.7.9/examples/particles.c:723
↓ 1 callersFunctionDrawFountain
glfw-2.7.9/examples/particles.c:614
↓ 1 callersFunctionDrawGrid
* Draw the purple grid of lines, behind the Boing ball. * When the Workbench is dropped to the bottom, Boing shows 12 rows. ************************
glfw-2.7.9/examples/boing.c:485
↓ 1 callersFunctionDrawParticles
glfw-2.7.9/examples/particles.c:395
↓ 1 callersMethodEndRenderVertexArray
renderer/renderingcontext.cpp:960
↓ 1 callersMethodFinishRendering
renderer/renderer.cpp:134
↓ 1 callersFunctionGameLoop
glfw-2.7.9/examples/pong3d.c:722
↓ 1 callersMethodGameLoop
The Game Loop http://www.youtube.com/watch?v=c4b9lCfSDQM
game/game.cpp:1213
↓ 1 callersFunctionGameMenu
glfw-2.7.9/examples/pong3d.c:197
↓ 1 callersFunctionGameOver
glfw-2.7.9/examples/pong3d.c:659
↓ 1 callersFunctionGenStanfordBunnyVerts
renderer/stanfordbunny.cpp:13605
↓ 1 callersMethodGetActiveProgram
renderer/renderingcontext.h:111
↓ 1 callersFunctionGetAppDataDirectory
common/platform_osx.cpp:71
↓ 1 callersMethodGetCharacterIndex
game/game.cpp:1359
↓ 1 callersFunctionGetDirectory
common/files.h:61
↓ 1 callersMethodGetGlobalAABB
game/character.cpp:225
↓ 1 callersMethodGetHeight
math/aabb.h:58
↓ 1 callersMethodGetLocalView
game/character.cpp:204
↓ 1 callersMethodGetMonsterTexture
game/game.h:90
↓ 1 callersMethodGetNumEdges
math/graph.cpp:29
↓ 1 callersMethodGetParent
datamanager/data.h:38
↓ 1 callersMethodGetRadius
What is the radius of the smallest sphere that will enclose this AABB?
math/aabb.h:70
↓ 1 callersFunctionGetScreenSize
common/platform_osx.cpp:35
↓ 1 callersMethodGetTranslation
math/matrix.cpp:466
↓ 1 callersMethodGetValueUInt
datamanager/data.cpp:151
↓ 1 callersFunctionHalveImage
glfw-2.7.9/lib/image.c:147
↓ 1 callersFunctionInitParticle
glfw-2.7.9/examples/particles.c:235
↓ 1 callersMethodInitialize
renderer/renderer.cpp:68
↓ 1 callersMethodInitializeSpline
Spline construction, Burden & Faires - Numerical Analysis 9th, algorithm 3.4
math/spline.h:12
↓ 1 callersFunctionIsFile
common/platform_win32.cpp:157
↓ 1 callersMethodKeyEvent
renderer/application.cpp:442
↓ 1 callersFunctionLineAABBIntersection
Find the intersection of a line from v0 to v1 and an axis-aligned bounding box http://www.youtube.com/watch?v=USjbg5QXk3g
math/collision.cpp:64
↓ 1 callersFunctionLinePlaneIntersection
Line-Plane Intersection: http://youtu.be/fIu_8b2n8ZM
math/collision.cpp:102
↓ 1 callersFunctionListDirectory
common/platform_osx.cpp:86
↓ 1 callersMethodLoad
game/game.cpp:85
↓ 1 callersFunctionLoadTextures
glfw-2.7.9/examples/pong3d.c:140
↓ 1 callersMethodLoadVertexDataIntoGL
renderer/renderer.cpp:269
↓ 1 callersFunctionMapMouseKey
renderer/application.cpp:368
↓ 1 callersFunctionMergeSortRenderSubList
Sort our render list using the divide and conquer technique knows as Merge Sort. http://youtu.be/fEjZrwDKdi8
game/game.cpp:1142
↓ 1 callersMethodMouseMotion
renderer/application.cpp:201
↓ 1 callersFunctionNearestPointOnSphere
math/collision.cpp:121
↓ 1 callersFunctionNewGame
glfw-2.7.9/examples/pong3d.c:271
↓ 1 callersMethodOpenWindow
renderer/application.cpp:54
↓ 1 callersFunctionPerspectiveAngle
* Calculate the angle to be passed to gluPerspective() so that a scene * is visible. This function originates from the OpenGL Red Book. * * Parms
glfw-2.7.9/examples/boing.c:172
↓ 1 callersFunctionPlayerControl
glfw-2.7.9/examples/pong3d.c:299
↓ 1 callersFunctionPredictProjectileMaximumHeightTime
math/physics.h:9
↓ 1 callersFunctionReadTGAHeader
glfw-2.7.9/lib/tga.c:96
↓ 1 callersFunctionReadTGA_RLE
glfw-2.7.9/lib/tga.c:152
↓ 1 callersMethodRemoveCharacter
Remove a character from the entity list.
game/game.cpp:1337
↓ 1 callersMethodRender
renderer/application.cpp:179
↓ 1 callersMethodRenderBillboard
renderer/renderingcontext.cpp:436
↓ 1 callersFunctionRenderSeaweed
game/seaweed.h:254
↓ 1 callersFunctionSaveData
datamanager/dataserializer.cpp:75
↓ 1 callersMethodSetBackCulling
renderer/renderingcontext.cpp:279
↓ 1 callersMethodSetCameraDirection
renderer/renderer.h:83
↓ 1 callersMethodSetCameraFOV
renderer/renderer.h:85
↓ 1 callersMethodSetCameraFar
renderer/renderer.h:88
↓ 1 callersMethodSetCameraNear
renderer/renderer.h:87
↓ 1 callersMethodSetCameraPosition
renderer/renderer.h:82
↓ 1 callersMethodSetCameraUp
renderer/renderer.h:84
↓ 1 callersMethodSetDepthTest
renderer/renderingcontext.cpp:260
↓ 1 callersMethodSetGlobalOrigin
game/character.cpp:193
↓ 1 callersMethodSetGlobalTransform
game/character.cpp:175
↓ 1 callersMethodSetLocalView
game/character.cpp:209
↓ 1 callersMethodSetMouseCursorEnabled
renderer/application.cpp:503
↓ 1 callersMethodSetPositionBuffer
renderer/renderingcontext.cpp:852
↓ 1 callersMethodSetReflection
math/matrix.cpp:251
↓ 1 callersMethodSetRotation
game/character.cpp:57
↓ 1 callersMethodSetRotation
math/matrix.cpp:213
↓ 1 callersMethodSetTexCoordBuffer
renderer/renderingcontext.cpp:924
↓ 1 callersMethodSetTransform
game/character.cpp:41
↓ 1 callersMethodSetView
renderer/renderingcontext.cpp:158
↓ 1 callersMethodSetWinding
renderer/renderingcontext.cpp:288
↓ 1 callersFunctionSetupLights
glfw-2.7.9/examples/particles.c:774
↓ 1 callersMethodShotEffect
game/character.cpp:82
↓ 1 callersFunctionSimulateSeaweed
game/seaweed.h:178
↓ 1 callersMethodSphereIntersection
math/frustum.cpp:60
↓ 1 callersMethodStartRendering
renderer/renderer.cpp:99
↓ 1 callersMethodSwapBuffers
renderer/application.cpp:153
↓ 1 callersMethodTakeDamage
game/character.cpp:103
↓ 1 callersMethodTangent
renderer/renderingcontext.cpp:678
↓ 1 callersMethodTranslate
renderer/renderingcontext.cpp:182
↓ 1 callersFunctionTranslateKeyToQwerty
Not worried about supporting these on Linux right now.
common/platform_osx.cpp:217
↓ 1 callersFunctionTruncateDeg
* Truncate a degree. *****************************************************************************/
glfw-2.7.9/examples/boing.c:105
↓ 1 callersFunctionUpsampleImage
glfw-2.7.9/lib/image.c:75
↓ 1 callersMethodWindowClose
renderer/application.cpp:183
↓ 1 callersMethodWindowResize
renderer/renderer.cpp:93
↓ 1 callersFunctionYCbCr_to_RGB_row
0.38 seconds on 3*anemones.jpg (0.25 with processor = Pro) VC6 without processor=Pro is generating multiple LEAs per multiply!
renderer/image_read.cpp:1416
↓ 1 callersFunction_glfwChangeToResourcesDirectory
glfw-2.7.9/lib/carbon/carbon_init.c:89
↓ 1 callersFunction_glfwClearInput
glfw-2.7.9/lib/window.c:98
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