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github.com/BSVino/MathForGameDevelopers
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Functions
1,158 in github.com/BSVino/MathForGameDevelopers
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Functions
1,158
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Types & classes
92
Function
key
change view angle, exit upon ESC */
glfw-2.7.9/examples/gears.c:218
Function
keyEventHandler
glfw-2.7.9/lib/carbon/carbon_window.c:136
Function
key_callback
glfw-2.7.9/tests/events.c:211
Function
key_callback
glfw-2.7.9/tests/peter.c:61
Function
key_callback
glfw-2.7.9/tests/iconify.c:43
Function
key_callback
glfw-2.7.9/tests/reopen.c:68
Function
key_callback
glfw-2.7.9/tests/tearing.c:51
Function
key_callback
glfw-2.7.9/tests/fsinput.c:51
Function
key_callback
glfw-2.7.9/examples/heightmap.c:659
Function
keyboardHook
glfw-2.7.9/lib/win32/win32_enable.c:43
Function
main
game/main.cpp:43
Function
main
glfw-2.7.9/tests/dynamic.c:41
Function
main
glfw-2.7.9/tests/accuracy.c:58
Function
main
glfw-2.7.9/tests/events.c:262
Function
main
glfw-2.7.9/tests/joysticks.c:178
Function
main
glfw-2.7.9/tests/fsaa.c:46
Function
main
glfw-2.7.9/tests/version.c:114
Function
main
glfw-2.7.9/tests/defaults.c:67
Function
main
glfw-2.7.9/tests/peter.c:111
Function
main
glfw-2.7.9/tests/iconify.c:68
Function
main
glfw-2.7.9/tests/reopen.c:114
Function
main
glfw-2.7.9/tests/tearing.c:62
Function
main
glfw-2.7.9/tests/fsinput.c:73
Function
main
glfw-2.7.9/examples/pong3d.c:801
Function
main
glfw-2.7.9/examples/boing.c:566
Function
main
glfw-2.7.9/examples/mtbench.c:184
Function
main
glfw-2.7.9/examples/mipmaps.c:13
Function
main
glfw-2.7.9/examples/mthello.c:25
Function
main
glfw-2.7.9/examples/splitview.c:449
Function
main
glfw-2.7.9/examples/heightmap.c:677
Function
main
glfw-2.7.9/examples/listmodes.c:17
Function
main
program entry */
glfw-2.7.9/examples/gears.c:322
Function
main
glfw-2.7.9/examples/particles.c:973
Function
main
glfw-2.7.9/examples/triangle.c:12
Function
main
Program entry point */
glfw-2.7.9/examples/wave.c:315
Function
mouseButtonFun
glfw-2.7.9/examples/splitview.c:417
Function
mouseEventHandler
glfw-2.7.9/lib/carbon/carbon_window.c:228
Function
mousePosFun
glfw-2.7.9/examples/splitview.c:382
Function
mouse_button_callback
glfw-2.7.9/tests/events.c:189
Function
mouse_button_callback
glfw-2.7.9/tests/fsinput.c:61
Function
mouse_position_callback
glfw-2.7.9/tests/accuracy.c:52
Function
mouse_position_callback
glfw-2.7.9/tests/events.c:201
Function
mouse_position_callback
glfw-2.7.9/tests/peter.c:54
Function
mouse_position_callback
glfw-2.7.9/tests/fsinput.c:65
Function
mouse_wheel_callback
glfw-2.7.9/tests/events.c:206
Function
mouse_wheel_callback
glfw-2.7.9/tests/fsinput.c:69
Method
operator!
game/handle.cpp:62
Function
operator!=
game/seaweed.h:54
Function
operator*
game/seaweed.h:23
Function
operator*
math/vector4d.h:104
Function
operator*
math/vector.h:68
Method
operator*
math/color.h:63
Method
operator*
Multiplying two quaternions together combines the rotations. http://youtu.be/CRiR2eY5R_s
math/quaternion.cpp:32
Method
operator*
math/vector4d.h:99
Method
operator*
math/color.cpp:189
Method
operator*
math/vector2d.h:81
Method
operator*
math/matrix.cpp:117
Method
operator*
math/vector.cpp:52
Method
operator*
math/aabb.h:35
Method
operator*=
math/color.cpp:213
Method
operator*=
math/matrix.cpp:403
Method
operator+
math/vector4d.h:89
Method
operator+
math/color.cpp:179
Method
operator+
math/vector2d.h:71
Method
operator+
math/matrix.cpp:144
Method
operator+
math/vector.cpp:32
Method
operator+
math/aabb.h:50
Method
operator+=
math/color.cpp:199
Method
operator+=
math/vector2d.h:91
Method
operator+=
math/matrix.cpp:365
Function
operator-
game/seaweed.h:71
Function
operator-
math/vector.cpp:89
Method
operator-
math/vector4d.h:94
Method
operator-
math/color.cpp:174
Method
operator-
math/vector2d.h:76
Method
operator-
math/matrix.cpp:171
Method
operator-
math/vector.cpp:27
Method
operator-=
math/color.cpp:206
Method
operator-=
math/vector2d.h:97
Method
operator->
game/handle.cpp:52
Function
operator/
math/vector.h:73
Method
operator/
math/color.h:68
Method
operator/
math/color.cpp:194
Method
operator/
math/vector2d.h:86
Method
operator/
math/vector.cpp:57
Method
operator/=
math/color.cpp:220
Method
operator=
game/handle.cpp:23
Method
operator==
math/vector4d.h:40
Method
operator==
math/matrix.cpp:410
Method
operator^
Raising this quaternion to a power of t gives us the fraction t of the rotation of the quaternion (phew!) http://youtu.be/x1aCcyD0hqE
math/quaternion.cpp:65
Function
pretty_float
common/strutils.h:292
Function
readstring
common/strutils.h:113
Function
resample_row_1
renderer/image_read.cpp:1328
Function
resample_row_generic
renderer/image_read.cpp:1401
Function
resample_row_h_2
renderer/image_read.cpp:1347
Function
resample_row_hv_2
renderer/image_read.cpp:1377
Function
resample_row_v_2
renderer/image_read.cpp:1337
Function
reshape
* reshape() *****************************************************************************/
glfw-2.7.9/examples/boing.c:225
Function
reshape
new window size */
glfw-2.7.9/examples/gears.c:251
Function
size_callback
glfw-2.7.9/tests/iconify.c:63
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