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Functions1,158 in github.com/BSVino/MathForGameDevelopers

↓ 4 callersMethodIdentity
math/matrix.cpp:67
↓ 4 callersMethodNormalize
math/euler.cpp:61
↓ 4 callersMethodResetTransformations
renderer/renderingcontext.cpp:209
↓ 4 callersMethodSetScale
math/matrix.cpp:244
↓ 4 callersFunctionSetSignal
glfw-2.7.9/examples/mtbench.c:112
↓ 4 callersFunctionTesselateFloor
glfw-2.7.9/examples/particles.c:676
↓ 4 callersMethodTexCoord
renderer/renderingcontext.cpp:651
↓ 4 callersFunction_glfwCloseStream
glfw-2.7.9/lib/stream.c:184
↓ 4 callersFunction_glfwPlatformCloseWindow
glfw-2.7.9/lib/x11/x11_window.c:1563
↓ 4 callersFunction_glfwPlatformSetMouseCursorPos
glfw-2.7.9/lib/x11/x11_window.c:1967
↓ 4 callersFunction_glfwRemoveThread
glfw-2.7.9/lib/thread.c:82
↓ 4 callersFunction_glfwSetVideoModeMODE
glfw-2.7.9/lib/win32/win32_fullscreen.c:167
↓ 4 callersFunction_glfwStringInExtensionString
glfw-2.7.9/lib/glext.c:100
↓ 4 callersFunctionbitcount
renderer/image_read.cpp:2593
↓ 4 callersFunctioncleanup_jpeg
clean up the temporary component buffers
renderer/image_read.cpp:1452
↓ 4 callersFunctiondrawScene
glfw-2.7.9/examples/splitview.c:113
↓ 4 callersFunctionfgetts
common/strutils.h:328
↓ 4 callersFunctiongetSupportedAtom
glfw-2.7.9/lib/x11/x11_window.c:127
↓ 4 callersFunctionglfwCreateCond
glfw-2.7.9/lib/thread.c:248
↓ 4 callersFunctionglfwCreateThread
glfw-2.7.9/lib/thread.c:105
↓ 4 callersFunctionglfwExtensionSupported
glfw-2.7.9/lib/glext.c:182
↓ 4 callersFunctionglfwGetMousePos
glfw-2.7.9/lib/input.c:94
↓ 4 callersFunctionglfwSetMouseButtonCallback
glfw-2.7.9/lib/input.c:213
↓ 4 callersFunctionglfwSetTime
glfw-2.7.9/lib/time.c:58
↓ 4 callersFunctionglfwSetWindowCloseCallback
glfw-2.7.9/lib/window.c:947
↓ 4 callersFunctionglfwWaitCond
glfw-2.7.9/lib/thread.c:280
↓ 4 callersFunctionglfwWaitThread
glfw-2.7.9/lib/thread.c:146
↓ 4 callersFunctiongrow_buffer_unsafe
renderer/image_read.cpp:713
↓ 4 callersFunctionhigh_bit
returns 0..31 for the highest set bit
renderer/image_read.cpp:2581
↓ 4 callersFunctionlength
game/seaweed.h:49
↓ 4 callersFunctionpic_readval
renderer/image_read.cpp:3342
↓ 4 callersFunctionshiftsigned
renderer/image_read.cpp:2603
↓ 4 callersFunctionstart_file
renderer/image_read.cpp:125
↓ 4 callersFunctionstart_mem
initialize a memory-decode context
renderer/image_read.cpp:82
↓ 4 callersFunctionstbi_load_main
renderer/image_read.cpp:203
↓ 4 callersFunctionzget8
renderer/image_read.cpp:1718
↓ 3 callersFunctionClipLine
math/collision.cpp:30
↓ 3 callersMethodGetEdge
math/graph.cpp:34
↓ 3 callersMethodGetNumNodes
math/graph.cpp:19
↓ 3 callersMethodGetShader
renderer/shaders.cpp:264
↓ 3 callersMethodGetValueBool
datamanager/data.cpp:131
↓ 3 callersMethodGetValueFloat
datamanager/data.cpp:156
↓ 3 callersMethodGetValueInt
datamanager/data.cpp:146
↓ 3 callersMethodGetValueVector2D
datamanager/data.cpp:161
↓ 3 callersMethodGetWindowHeight
renderer/application.h:96
↓ 3 callersMethodGetWindowWidth
renderer/application.h:95
↓ 3 callersMethodHasCommandLineSwitch
renderer/application.cpp:523
↓ 3 callersMethodLoadTextureIntoGL
renderer/renderer.cpp:325
↓ 3 callersMethodSetAlpha
math/color.cpp:86
↓ 3 callersMethodSetBlend
renderer/renderingcontext.cpp:235
↓ 3 callersMethodSetTranslation
math/matrix.cpp:198
↓ 3 callersMethodToVector
Convert euler angles to a vector: https://www.youtube.com/watch?v=zZM2uUkEoFw
math/euler.cpp:34
↓ 3 callersMethodWriteLog
renderer/shaders.cpp:234
↓ 3 callersFunction_glfwAppendThread
glfw-2.7.9/lib/thread.c:63
↓ 3 callersFunction_glfwInputDeactivation
glfw-2.7.9/lib/window.c:70
↓ 3 callersFunction_glfwJoystickPresent
glfw-2.7.9/lib/win32/win32_joystick.c:42
↓ 3 callersFunction_glfwPlatformHideMouseCursor
glfw-2.7.9/lib/x11/x11_window.c:1912
↓ 3 callersFunction_glfwPlatformPollEvents
glfw-2.7.9/lib/x11/x11_window.c:1853
↓ 3 callersFunction_glfwPlatformRefreshWindowParams
glfw-2.7.9/lib/x11/x11_window.c:1755
↓ 3 callersFunction_glfwPlatformShowMouseCursor
glfw-2.7.9/lib/x11/x11_window.c:1943
↓ 3 callersFunctionbpp2rgb
glfw-2.7.9/lib/win32/win32_fullscreen.c:42
↓ 3 callersFunctionconvert_from_wstring
common/strutils.h:158
↓ 3 callersFunctiondecode_jpeg_header
renderer/image_read.cpp:1269
↓ 3 callersFunctiondrawGrid
glfw-2.7.9/examples/splitview.c:145
↓ 3 callersFunctionexpand
renderer/image_read.cpp:1770
↓ 3 callersFunctiongear
glfw-2.7.9/examples/gears.c:55
↓ 3 callersFunctiongetRawTime
glfw-2.7.9/lib/x11/x11_time.c:40
↓ 3 callersFunctiongetWindowProperty
glfw-2.7.9/lib/x11/x11_window.c:92
↓ 3 callersFunctiongetn
renderer/image_read.cpp:439
↓ 3 callersFunctionglfwCreateMutex
glfw-2.7.9/lib/thread.c:184
↓ 3 callersFunctionglfwGetDesktopMode
glfw-2.7.9/lib/fullscreen.c:85
↓ 3 callersFunctionglfwGetJoystickParam
glfw-2.7.9/lib/joystick.c:42
↓ 3 callersFunctionglfwGetJoystickPos
glfw-2.7.9/lib/joystick.c:57
↓ 3 callersFunctionglfwGetMouseButton
glfw-2.7.9/lib/input.c:66
↓ 3 callersFunctionglfwSetCharCallback
glfw-2.7.9/lib/input.c:197
↓ 3 callersFunctionglfwSleep
glfw-2.7.9/lib/time.c:74
↓ 3 callersFunctionglfwWaitEvents
glfw-2.7.9/lib/window.c:995
↓ 3 callersFunctionhdr_convert
renderer/image_read.cpp:3907
↓ 3 callersFunctionmtrand
common/mtrand.cpp:39
↓ 3 callersFunctionreset
after a restart interval, reset the entropy decoder and the dc prediction
renderer/image_read.cpp:1012
↓ 3 callersFunctionsetForegroundWindow
glfw-2.7.9/lib/win32/win32_window.c:90
↓ 3 callersFunctionstbi_image_free
renderer/image_read.cpp:193
↓ 3 callersFunctionstbi_info_main
renderer/image_read.cpp:4194
↓ 3 callersFunctionstbi_loadf_main
renderer/image_read.cpp:260
↓ 3 callersFunctionstrtok
It's inline so I don't have to make a strutils.cpp :P
common/strutils.h:38
↓ 3 callersFunctionupdateClipRect
glfw-2.7.9/lib/win32/win32_window.c:48
↓ 3 callersFunctionusage
glfw-2.7.9/tests/version.c:59
↓ 3 callersFunctionzhuffman_decode
renderer/image_read.cpp:1743
↓ 2 callersMethodAddChild
datamanager/data.cpp:45
↓ 2 callersFunctionApproach
https://www.youtube.com/watch?v=qJq7I2DLGzI
math/maths.h:23
↓ 2 callersFunctionBPP2RGB
glfw-2.7.9/lib/x11/x11_fullscreen.c:44
↓ 2 callersMethodBindTexture
renderer/renderingcontext.cpp:546
↓ 2 callersMethodCompile
renderer/shaders.cpp:304
↓ 2 callersFunctionCreateDirectory
common/files.h:121
↓ 2 callersFunctionCreateDirectoryNonRecursive
common/platform_osx.cpp:144
↓ 2 callersFunctionDraw
glfw-2.7.9/examples/particles.c:815
↓ 2 callersFunctionDrawBoingBall
* Draw the Boing ball. * * The Boing ball is sphere in which each facet is a rectangle. * Facet colors alternate between red and white. * The ball
glfw-2.7.9/examples/boing.c:254
↓ 2 callersFunctionFindAbsolutePath
common/platform_osx.cpp:184
↓ 2 callersMethodFollowEdge
math/graph.cpp:39
↓ 2 callersMethodGetCenter
What is the center of the smallest sphere that will enclose this AABB?
math/aabb.h:64
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