↓ 4 callersFunctiondrawQuad( x0, y0, x1, y1, x2, y2, x3, y3 )
r48/js/Three.full.js:7211
↓ 4 callersFunctionrenderFace3( v1, v2, v3, uv1, uv2, uv3, element, material, scene )
r48/js/Three.full.js:6908
↓ 3 callersFunctionLc(a,b,c,d,f,g,aa,i,h,O,k,P,j)
r48/js/Three3.js:179
↓ 3 callersFunctionLc(a,b,c,d,f,g,aa,j,h,P,i,l,O)
r48/js/Three2.js:179
↓ 3 callersFunctionVc(a,b,c,d,f,g,Z,j,h,i,R,n,k)
r48/js/Three.js:186
↓ 3 callersFunctionhandleTriangle( context, a, b, c, ua, ub, uc )
r48/js/Three.full.js:4070
↓ 3 callersFunctioninterpolate( p0, p1, p2, p3, t, t2, t3 )
r48/js/Three.full.js:4478
↓ 3 callersFunctionpatternPath( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, texture )
r48/js/Three.full.js:7243
↓ 3 callersFunctionrenderObjects( renderList, reverse, materialType, camera, lights, fog, useBlending, overrideMaterial )
r48/js/Three.full.js:13131
↓ 3 callersFunctionrenderObjectsImmediate( renderList, materialType, camera, lights, fog, useBlending, overrideMaterial )
r48/js/Three.full.js:13193