(worldY, zoom int)
| 77 | } |
| 78 | |
| 79 | func ScreenY(worldY, zoom int) int { return ScreenX(worldY, zoom) } |
| 80 | |
| 81 | // ScreenDeltaToWorld converts a 1-cell screen delta into a world delta, |
| 82 | // ensuring a non-zero input always moves at least 1 world cell. |
no test coverage detected