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hub / github.com/AshenvaleZX/ZXEngine / UpdateInputEvents

Method UpdateInputEvents

CPPScripts/External/ImGui/imgui.cpp:9801–9931  ·  view source on GitHub ↗

Process input queue We always call this with the value of 'bool g.IO.ConfigInputTrickleEventQueue'. - trickle_fast_inputs = false : process all events, turn into flattened input state (e.g. successive down/up/down/up will be lost) - trickle_fast_inputs = true : process as many events as possible (successive down/up/down/up will be trickled over several frames so nothing is lost) (new feature in 1

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Callers

nothing calls this directly

Calls 11

GetKeyDataFunction · 0.85
GetMergedModsFromKeysFunction · 0.85
DebugPrintInputEventFunction · 0.85
TestBitMethod · 0.80
ClearInputKeysMethod · 0.80
ClearInputMouseMethod · 0.80
SetBitMethod · 0.45
push_backMethod · 0.45
resizeMethod · 0.45
eraseMethod · 0.45

Tested by

no test coverage detected