* Deallocates temporary buffers used for uploading to GPU memory */
| 150 | * Deallocates temporary buffers used for uploading to GPU memory |
| 151 | */ |
| 152 | void ReleaseTemporaryBuffers(D3D12Global& d3d, D3D12Resources& resources) { |
| 153 | for (ID3D12Resource* resource : d3d.temporaryBuffers) { |
| 154 | SAFE_RELEASE(resource); |
| 155 | } |
| 156 | d3d.temporaryBuffers.clear(); |
| 157 | } |
| 158 | |
| 159 | /* |
| 160 | * Create geometry vertex and index buffers |