| 22 | } |
| 23 | |
| 24 | void FrameBase::VideoRefreshScreen(uint32_t uRedrawWholeScreenVideoMode, bool bRedrawWholeScreen) |
| 25 | { |
| 26 | // regenerate video buffer if needed |
| 27 | GetVideo().VideoRefreshBuffer(uRedrawWholeScreenVideoMode, bRedrawWholeScreen); |
| 28 | |
| 29 | // actually draw it on screen |
| 30 | VideoPresentScreen(); |
| 31 | } |
| 32 | |
| 33 | void FrameBase::VideoRedrawScreen(void) |
| 34 | { |
no test coverage detected