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hub / github.com/Angelo1211/SoftwareRenderer / TBNMatrix

Method TBNMatrix

src/matrix.cpp:402–425  ·  view source on GitHub ↗

Transposed to get world-tangent transform You can transpose it instead of inverting it because it's orthogonal

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Callers

nothing calls this directly

Calls 1

transposeMethod · 0.80

Tested by

no test coverage detected