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hub / github.com/Angelo1211/SoftwareRenderer / reflect

Method reflect

include/vector3D.h:105–107  ·  view source on GitHub ↗

Only used for blinn shading within specular reflection calculations

Source from the content-addressed store, hash-verified

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Callers

nothing calls this directly

Calls 1

dotProductMethod · 0.80

Tested by

no test coverage detected