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Functions2,763 in github.com/Angelo1211/HybridRenderingEngine

MethodPushID
libs/imgui/imgui.cpp:6068
MethodPushItemFlag
libs/imgui/imgui.cpp:5301
MethodPushItemWidth
libs/imgui/imgui.cpp:5226
MethodPushMultiItemsWidths
libs/imgui/imgui.cpp:5233
MethodPushStyleColor
FIXME: This may incur a round-trip (if the end user got their data from a float4) but eventually we aim to store the in-flight colors as ImU32
libs/imgui/imgui.cpp:5353
MethodPushStyleVar
libs/imgui/imgui.cpp:5425
MethodPushTextWrapPos
libs/imgui/imgui.cpp:5338
MethodPut
libs/assimp/include/assimp/StreamWriter.h:261
MethodPutChar
--------------------------------------------------------------------- Write a single character to the stream */
libs/assimp/include/assimp/StreamWriter.h:208
MethodPutF4
--------------------------------------------------------------------- Write a float to the stream */
libs/assimp/include/assimp/StreamWriter.h:147
MethodPutF8
--------------------------------------------------------------------- Write a double to the stream */
libs/assimp/include/assimp/StreamWriter.h:154
MethodPutI1
--------------------------------------------------------------------- Write a signed 8 bit integer to the stream */
libs/assimp/include/assimp/StreamWriter.h:166
MethodPutI2
--------------------------------------------------------------------- Write a signed 16 bit integer to the stream */
libs/assimp/include/assimp/StreamWriter.h:160
MethodPutI4
--------------------------------------------------------------------- Write an signed 32 bit integer to the stream */
libs/assimp/include/assimp/StreamWriter.h:172
MethodPutI8
--------------------------------------------------------------------- Write a signed 64 bit integer to the stream */
libs/assimp/include/assimp/StreamWriter.h:178
MethodPutString
--------------------------------------------------------------------- Write an aiString to the stream */
libs/assimp/include/assimp/StreamWriter.h:214
MethodPutU1
--------------------------------------------------------------------- Write a unsigned 8 bit integer to the stream */
libs/assimp/include/assimp/StreamWriter.h:190
MethodPutU2
--------------------------------------------------------------------- Write a unsigned 16 bit integer to the stream */
libs/assimp/include/assimp/StreamWriter.h:184
MethodPutU4
--------------------------------------------------------------------- Write an unsigned 32 bit integer to the stream */
libs/assimp/include/assimp/StreamWriter.h:196
MethodPutU8
--------------------------------------------------------------------- Write a unsigned 64 bit integer to the stream */
libs/assimp/include/assimp/StreamWriter.h:202
MethodQuad
include/meshPrimitives.h:25
MethodRadioButton
libs/imgui/imgui_widgets.cpp:933
MethodRead
------------------------------------------------------------------- Read from stream
libs/assimp/include/assimp/MemoryIOWrapper.h:82
FunctionRect
We don't use g.FontSize because the window may be != g.CurrentWidow.
libs/imgui/imgui_internal.h:1081
MethodRender
libs/imgui/imgui.cpp:3575
MethodRenderArrow
Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed stat
libs/imgui/imgui.cpp:2203
MethodRenderArrowPointingAt
Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
libs/imgui/imgui_draw.cpp:2852
MethodRenderBullet
libs/imgui/imgui.cpp:2237
MethodRenderCheckMark
libs/imgui/imgui.cpp:2244
MethodRenderColorRectWithAlphaCheckerboard
Helper for ColorPicker4() NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Call
libs/imgui/imgui_widgets.cpp:4011
MethodRenderFrame
Render a rectangle shaped with optional rounding and borders
libs/imgui/imgui.cpp:2177
MethodRenderFrameBorder
libs/imgui/imgui.cpp:2190
MethodRenderManager
Dummy constructors / Destructors
src/renderManager.cpp:16
MethodRenderMouseCursor
libs/imgui/imgui_draw.cpp:2826
MethodRenderNavHighlight
libs/imgui/imgui.cpp:2262
MethodRenderRectFilledRangeH
FIXME: Cleanup and move code to ImDrawList.
libs/imgui/imgui_draw.cpp:2873
MethodRenderText
Internal ImGui functions to render text RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText()
libs/imgui/imgui.cpp:2093
MethodRenderTextClipped
Default clip_rect uses (pos_min,pos_max) Handle clipping on CPU immediately (vs typically let the GPU clip the triangles that are overlapping the clip
libs/imgui/imgui.cpp:2137
MethodRenderTextWrapped
libs/imgui/imgui.cpp:2119
MethodResetMouseDragDelta
libs/imgui/imgui.cpp:3893
MethodRoundScalarWithFormatT
libs/imgui/imgui_widgets.cpp:1670
FunctionSDL_MostSignificantBitIndex32
libs/SDL2/include/SDL_bits.h:60
FunctionSDL_PointInRect
* \brief Returns true if point resides inside a rectangle. */
libs/SDL2/include/SDL_rect.h:73
FunctionSDL_RectEmpty
* \brief Returns true if the rectangle has no area. */
libs/SDL2/include/SDL_rect.h:82
FunctionSDL_RectEquals
* \brief Returns true if the two rectangles are equal. */
libs/SDL2/include/SDL_rect.h:90
FunctionSDL_Swap16
libs/SDL2/include/SDL_endian.h:70
FunctionSDL_Swap64
libs/SDL2/include/SDL_endian.h:170
FunctionSDL_SwapFloat
libs/SDL2/include/SDL_endian.h:212
FunctionSDL_memset4
Note that memset() is a byte assignment and this is a 32-bit assignment, so they're not directly equivalent. */
libs/SDL2/include/SDL_stdinc.h:420
FunctionSTBRP__CDECL rect_height_compare
libs/imgui/imstb_rectpack.h:515
FunctionSTBRP__CDECL rect_original_order
libs/imgui/imstb_rectpack.h:526
FunctionSTB_TEXTEDIT_MOVEWORDLEFT_IMPL
libs/imgui/imgui_widgets.cpp:2890
FunctionSTB_TEXTEDIT_MOVEWORDRIGHT_IMPL
libs/imgui/imgui_widgets.cpp:2893
MethodSameLine
Gets back to previous line and continue with horizontal layout pos_x == 0 : follow right after previous item pos_x != 0 : align to specified
libs/imgui/imgui.cpp:6197
MethodSaveIniSettingsToDisk
libs/imgui/imgui.cpp:8583
MethodSaveIniSettingsToMemory
Call registered handlers (e.g. SettingsHandlerWindow_WriteAll() + custom handlers) to write their stuff into a text buffer
libs/imgui/imgui.cpp:8600
MethodSaw
libs/imgui/imgui_demo.cpp:936
MethodScaleAllSizes
To scale your entire UI (e.g. if you want your app to use High DPI or generally be DPI aware) you may use this helper function. Scaling the fonts is d
libs/imgui/imgui.cpp:1017
MethodScene
src/scene.cpp:15
FunctionSceneCombiner
class cannot be instanced
libs/assimp/include/assimp/SceneCombiner.h:203
MethodSceneHelper
libs/assimp/include/assimp/SceneCombiner.h:161
MethodSceneManager
Dummy constructors / destructors
src/sceneManager.cpp:12
MethodScrollbar
Vertical/Horizontal scrollbar The entire piece of code below is rather confusing because: - We handle absolute seeking (when first clicking outside th
libs/imgui/imgui_widgets.cpp:697
MethodSeek
------------------------------------------------------------------- Seek specific position
libs/assimp/include/assimp/MemoryIOWrapper.h:100
MethodSeek
--------------------------------------------------------------------- Seek to the given offset / origin in the output IOStream. * * Flushes
libs/assimp/include/assimp/StreamWriter.h:127
FunctionSelectAll
libs/imgui/imgui_internal.h:476
MethodSelectable
Tip: pass an empty label (e.g. "##dummy") then you can use the space to draw other text or image. But you need to make sure the ID is unique, e.g. enc
libs/imgui/imgui_widgets.cpp:4967
MethodSeparator
Horizontal/vertical separating line
libs/imgui/imgui_widgets.cpp:1118
MethodSet
libs/assimp/include/assimp/metadata.h:297
MethodSetActiveID
libs/imgui/imgui.cpp:2433
MethodSetAllInt
libs/imgui/imgui.cpp:1831
MethodSetAllocatorFunctions
libs/imgui/imgui.cpp:2806
MethodSetBit
libs/imgui/imgui.h:1865
MethodSetBool
libs/imgui/imgui.cpp:1804
MethodSetClipboardText
libs/imgui/imgui.cpp:2765
FunctionSetClipboardTextFn_DefaultImpl
libs/imgui/imgui.cpp:8720
MethodSetColorEditOptions
libs/imgui/imgui_widgets.cpp:4439
MethodSetColumnOffset
libs/imgui/imgui.cpp:7786
MethodSetColumnWidth
libs/imgui/imgui.cpp:7808
MethodSetCurrentContext
libs/imgui/imgui.cpp:2783
MethodSetCurrentFont
libs/imgui/imgui.cpp:5268
MethodSetCurrentPos
libs/assimp/include/assimp/StreamReader.h:233
MethodSetCurrentPos
---------------------------------------------------------------------
libs/assimp/include/assimp/StreamWriter.h:254
MethodSetCursorPos
libs/imgui/imgui.cpp:5933
MethodSetCursorPosX
libs/imgui/imgui.cpp:5940
MethodSetCursorPosY
libs/imgui/imgui.cpp:5947
MethodSetCursorScreenPos
libs/imgui/imgui.cpp:5966
MethodSetDragDropPayload
Use 'cond' to choose to submit payload on drag start or every frame
libs/imgui/imgui.cpp:8124
MethodSetFallbackChar
libs/imgui/imgui_draw.cpp:2346
MethodSetFloat
libs/imgui/imgui.cpp:1809
MethodSetFocusID
libs/imgui/imgui.cpp:2458
FunctionSetGenericProperty
libs/assimp/include/assimp/GenericProperty.h:54
FunctionSetGenericPropertyPtr
libs/assimp/include/assimp/GenericProperty.h:90
MethodSetHSV
FIXME-OBSOLETE: May need to obsolete/cleanup those helpers.
libs/imgui/imgui.h:1539
MethodSetHoveredID
libs/imgui/imgui.cpp:2485
MethodSetItemAllowOverlap
Allow last item to be overlapped by a subsequent item. Both may be activated during the same frame before the later one takes priority.
libs/imgui/imgui.cpp:3987
MethodSetItemDefaultFocus
libs/imgui/imgui.cpp:6039
MethodSetKeyboardFocusHere
libs/imgui/imgui.cpp:6031
MethodSetMouseCursor
libs/imgui/imgui.cpp:3906
MethodSetNavID
libs/imgui/imgui.cpp:2414
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