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github.com/Angelo1211/HybridRenderingEngine
/ functions
Functions
2,763 in github.com/Angelo1211/HybridRenderingEngine
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Functions
2,763
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Types & classes
1,006
Method
PushID
libs/imgui/imgui.cpp:6068
Method
PushItemFlag
libs/imgui/imgui.cpp:5301
Method
PushItemWidth
libs/imgui/imgui.cpp:5226
Method
PushMultiItemsWidths
libs/imgui/imgui.cpp:5233
Method
PushStyleColor
FIXME: This may incur a round-trip (if the end user got their data from a float4) but eventually we aim to store the in-flight colors as ImU32
libs/imgui/imgui.cpp:5353
Method
PushStyleVar
libs/imgui/imgui.cpp:5425
Method
PushTextWrapPos
libs/imgui/imgui.cpp:5338
Method
Put
libs/assimp/include/assimp/StreamWriter.h:261
Method
PutChar
--------------------------------------------------------------------- Write a single character to the stream */
libs/assimp/include/assimp/StreamWriter.h:208
Method
PutF4
--------------------------------------------------------------------- Write a float to the stream */
libs/assimp/include/assimp/StreamWriter.h:147
Method
PutF8
--------------------------------------------------------------------- Write a double to the stream */
libs/assimp/include/assimp/StreamWriter.h:154
Method
PutI1
--------------------------------------------------------------------- Write a signed 8 bit integer to the stream */
libs/assimp/include/assimp/StreamWriter.h:166
Method
PutI2
--------------------------------------------------------------------- Write a signed 16 bit integer to the stream */
libs/assimp/include/assimp/StreamWriter.h:160
Method
PutI4
--------------------------------------------------------------------- Write an signed 32 bit integer to the stream */
libs/assimp/include/assimp/StreamWriter.h:172
Method
PutI8
--------------------------------------------------------------------- Write a signed 64 bit integer to the stream */
libs/assimp/include/assimp/StreamWriter.h:178
Method
PutString
--------------------------------------------------------------------- Write an aiString to the stream */
libs/assimp/include/assimp/StreamWriter.h:214
Method
PutU1
--------------------------------------------------------------------- Write a unsigned 8 bit integer to the stream */
libs/assimp/include/assimp/StreamWriter.h:190
Method
PutU2
--------------------------------------------------------------------- Write a unsigned 16 bit integer to the stream */
libs/assimp/include/assimp/StreamWriter.h:184
Method
PutU4
--------------------------------------------------------------------- Write an unsigned 32 bit integer to the stream */
libs/assimp/include/assimp/StreamWriter.h:196
Method
PutU8
--------------------------------------------------------------------- Write a unsigned 64 bit integer to the stream */
libs/assimp/include/assimp/StreamWriter.h:202
Method
Quad
include/meshPrimitives.h:25
Method
RadioButton
libs/imgui/imgui_widgets.cpp:933
Method
Read
------------------------------------------------------------------- Read from stream
libs/assimp/include/assimp/MemoryIOWrapper.h:82
Function
Rect
We don't use g.FontSize because the window may be != g.CurrentWidow.
libs/imgui/imgui_internal.h:1081
Method
Render
libs/imgui/imgui.cpp:3575
Method
RenderArrow
Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed stat
libs/imgui/imgui.cpp:2203
Method
RenderArrowPointingAt
Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
libs/imgui/imgui_draw.cpp:2852
Method
RenderBullet
libs/imgui/imgui.cpp:2237
Method
RenderCheckMark
libs/imgui/imgui.cpp:2244
Method
RenderColorRectWithAlphaCheckerboard
Helper for ColorPicker4() NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Call
libs/imgui/imgui_widgets.cpp:4011
Method
RenderFrame
Render a rectangle shaped with optional rounding and borders
libs/imgui/imgui.cpp:2177
Method
RenderFrameBorder
libs/imgui/imgui.cpp:2190
Method
RenderManager
Dummy constructors / Destructors
src/renderManager.cpp:16
Method
RenderMouseCursor
libs/imgui/imgui_draw.cpp:2826
Method
RenderNavHighlight
libs/imgui/imgui.cpp:2262
Method
RenderRectFilledRangeH
FIXME: Cleanup and move code to ImDrawList.
libs/imgui/imgui_draw.cpp:2873
Method
RenderText
Internal ImGui functions to render text RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText()
libs/imgui/imgui.cpp:2093
Method
RenderTextClipped
Default clip_rect uses (pos_min,pos_max) Handle clipping on CPU immediately (vs typically let the GPU clip the triangles that are overlapping the clip
libs/imgui/imgui.cpp:2137
Method
RenderTextWrapped
libs/imgui/imgui.cpp:2119
Method
ResetMouseDragDelta
libs/imgui/imgui.cpp:3893
Method
RoundScalarWithFormatT
libs/imgui/imgui_widgets.cpp:1670
Function
SDL_MostSignificantBitIndex32
libs/SDL2/include/SDL_bits.h:60
Function
SDL_PointInRect
* \brief Returns true if point resides inside a rectangle. */
libs/SDL2/include/SDL_rect.h:73
Function
SDL_RectEmpty
* \brief Returns true if the rectangle has no area. */
libs/SDL2/include/SDL_rect.h:82
Function
SDL_RectEquals
* \brief Returns true if the two rectangles are equal. */
libs/SDL2/include/SDL_rect.h:90
Function
SDL_Swap16
libs/SDL2/include/SDL_endian.h:70
Function
SDL_Swap64
libs/SDL2/include/SDL_endian.h:170
Function
SDL_SwapFloat
libs/SDL2/include/SDL_endian.h:212
Function
SDL_memset4
Note that memset() is a byte assignment and this is a 32-bit assignment, so they're not directly equivalent. */
libs/SDL2/include/SDL_stdinc.h:420
Function
STBRP__CDECL rect_height_compare
libs/imgui/imstb_rectpack.h:515
Function
STBRP__CDECL rect_original_order
libs/imgui/imstb_rectpack.h:526
Function
STB_TEXTEDIT_MOVEWORDLEFT_IMPL
libs/imgui/imgui_widgets.cpp:2890
Function
STB_TEXTEDIT_MOVEWORDRIGHT_IMPL
libs/imgui/imgui_widgets.cpp:2893
Method
SameLine
Gets back to previous line and continue with horizontal layout pos_x == 0 : follow right after previous item pos_x != 0 : align to specified
libs/imgui/imgui.cpp:6197
Method
SaveIniSettingsToDisk
libs/imgui/imgui.cpp:8583
Method
SaveIniSettingsToMemory
Call registered handlers (e.g. SettingsHandlerWindow_WriteAll() + custom handlers) to write their stuff into a text buffer
libs/imgui/imgui.cpp:8600
Method
Saw
libs/imgui/imgui_demo.cpp:936
Method
ScaleAllSizes
To scale your entire UI (e.g. if you want your app to use High DPI or generally be DPI aware) you may use this helper function. Scaling the fonts is d
libs/imgui/imgui.cpp:1017
Method
Scene
src/scene.cpp:15
Function
SceneCombiner
class cannot be instanced
libs/assimp/include/assimp/SceneCombiner.h:203
Method
SceneHelper
libs/assimp/include/assimp/SceneCombiner.h:161
Method
SceneManager
Dummy constructors / destructors
src/sceneManager.cpp:12
Method
Scrollbar
Vertical/Horizontal scrollbar The entire piece of code below is rather confusing because: - We handle absolute seeking (when first clicking outside th
libs/imgui/imgui_widgets.cpp:697
Method
Seek
------------------------------------------------------------------- Seek specific position
libs/assimp/include/assimp/MemoryIOWrapper.h:100
Method
Seek
--------------------------------------------------------------------- Seek to the given offset / origin in the output IOStream. * * Flushes
libs/assimp/include/assimp/StreamWriter.h:127
Function
SelectAll
libs/imgui/imgui_internal.h:476
Method
Selectable
Tip: pass an empty label (e.g. "##dummy") then you can use the space to draw other text or image. But you need to make sure the ID is unique, e.g. enc
libs/imgui/imgui_widgets.cpp:4967
Method
Separator
Horizontal/vertical separating line
libs/imgui/imgui_widgets.cpp:1118
Method
Set
libs/assimp/include/assimp/metadata.h:297
Method
SetActiveID
libs/imgui/imgui.cpp:2433
Method
SetAllInt
libs/imgui/imgui.cpp:1831
Method
SetAllocatorFunctions
libs/imgui/imgui.cpp:2806
Method
SetBit
libs/imgui/imgui.h:1865
Method
SetBool
libs/imgui/imgui.cpp:1804
Method
SetClipboardText
libs/imgui/imgui.cpp:2765
Function
SetClipboardTextFn_DefaultImpl
libs/imgui/imgui.cpp:8720
Method
SetColorEditOptions
libs/imgui/imgui_widgets.cpp:4439
Method
SetColumnOffset
libs/imgui/imgui.cpp:7786
Method
SetColumnWidth
libs/imgui/imgui.cpp:7808
Method
SetCurrentContext
libs/imgui/imgui.cpp:2783
Method
SetCurrentFont
libs/imgui/imgui.cpp:5268
Method
SetCurrentPos
libs/assimp/include/assimp/StreamReader.h:233
Method
SetCurrentPos
---------------------------------------------------------------------
libs/assimp/include/assimp/StreamWriter.h:254
Method
SetCursorPos
libs/imgui/imgui.cpp:5933
Method
SetCursorPosX
libs/imgui/imgui.cpp:5940
Method
SetCursorPosY
libs/imgui/imgui.cpp:5947
Method
SetCursorScreenPos
libs/imgui/imgui.cpp:5966
Method
SetDragDropPayload
Use 'cond' to choose to submit payload on drag start or every frame
libs/imgui/imgui.cpp:8124
Method
SetFallbackChar
libs/imgui/imgui_draw.cpp:2346
Method
SetFloat
libs/imgui/imgui.cpp:1809
Method
SetFocusID
libs/imgui/imgui.cpp:2458
Function
SetGenericProperty
libs/assimp/include/assimp/GenericProperty.h:54
Function
SetGenericPropertyPtr
libs/assimp/include/assimp/GenericProperty.h:90
Method
SetHSV
FIXME-OBSOLETE: May need to obsolete/cleanup those helpers.
libs/imgui/imgui.h:1539
Method
SetHoveredID
libs/imgui/imgui.cpp:2485
Method
SetItemAllowOverlap
Allow last item to be overlapped by a subsequent item. Both may be activated during the same frame before the later one takes priority.
libs/imgui/imgui.cpp:3987
Method
SetItemDefaultFocus
libs/imgui/imgui.cpp:6039
Method
SetKeyboardFocusHere
libs/imgui/imgui.cpp:6031
Method
SetMouseCursor
libs/imgui/imgui.cpp:3906
Method
SetNavID
libs/imgui/imgui.cpp:2414
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