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Functions242 in github.com/Angais/Fable5-mc

↓ 2 callersMethodremoveMeshes
(c)
src/world.js:326
↓ 2 callersMethodresume
()
src/main.js:327
↓ 2 callersFunctionsaveJSON
(k, v)
src/main.js:37
↓ 2 callersMethodscheduleFrame
()
src/main.js:206
↓ 2 callersMethodserializeEdits
()
src/world.js:169
↓ 2 callersMethodsetCloudsVisible
(v)
src/sky.js:98
↓ 2 callersMethodsetDebug
(visible, text = '')
src/ui.js:240
↓ 2 callersMethodsetMusicOn
(on)
src/audio.js:63
↓ 2 callersMethodsetPickerSelected
(selected)
src/ui.js:221
↓ 2 callersMethodsetSeedPlaceholder
(seed)
src/ui.js:123
↓ 2 callersMethodsetUnderwater
(on)
src/ui.js:229
↓ 2 callersMethodsetViewDistance
(chunks)
src/sky.js:97
↓ 2 callersMethodsetVolume
(v)
src/audio.js:58
↓ 2 callersMethodspawn
(x, y, z, id, count, speed = 2.6)
src/particles.js:45
↓ 2 callersFunctionsub
(a, b)
src/mesher.js:28
↓ 2 callersFunctiont_now
()
src/main.js:988
↓ 2 callersFunctiontorchLightAt
(torches, wx, wy, wz)
src/mesher.js:155
↓ 1 callersMethod_buildHotbar
()
src/ui.js:135
↓ 1 callersMethod_buildPicker
()
src/ui.js:186
↓ 1 callersMethod_playPhrase
()
src/audio.js:173
↓ 1 callersMethod_scheduleMusic
(delaySec)
src/audio.js:165
↓ 1 callersMethod_wireMenus
()
src/ui.js:69
↓ 1 callersMethodapplyEditsToChunk
(c)
src/world.js:190
↓ 1 callersMethodapplySetting
(key, value)
src/main.js:364
↓ 1 callersMethodbindInput
()
src/main.js:396
↓ 1 callersMethodbiomeAt
(x, z)
src/world.js:80
↓ 1 callersMethodblockPlace
(id)
src/audio.js:123
↓ 1 callersMethodbreakBlock
(target)
src/main.js:622
↓ 1 callersFunctionbuildAtlasCanvas
()
src/textures.js:548
↓ 1 callersFunctionbuildChunkGeometries
(world, chunk, { smoothLighting = true } = {})
src/mesher.js:176
↓ 1 callersFunctionbuildCloudCanvas
()
src/textures.js:656
↓ 1 callersFunctionbuildCrackCanvases
()
src/textures.js:575
↓ 1 callersFunctionbuildMoonCanvas
()
src/textures.js:637
↓ 1 callersFunctionbuildSunCanvas
()
src/textures.js:621
↓ 1 callersFunctionbuildWaterCanvas
()
src/textures.js:602
↓ 1 callersMethodclockString
"HH:MM" — 0.0 timeOfDay corresponds to 06:00.
src/sky.js:102
↓ 1 callersMethodcountLoaded
()
src/world.js:366
↓ 1 callersFunctioncross
(a, b)
src/mesher.js:29
↓ 1 callersMethoddebugText
()
src/main.js:963
↓ 1 callersFunctiondot
(a, b)
src/mesher.js:30
↓ 1 callersFunctionemitCross
(buf, s, torches, hasTorches, def, lx, y, lz, ox, oz)
src/mesher.js:298
↓ 1 callersFunctionemitTorch
(buf, def, lx, y, lz)
src/mesher.js:340
↓ 1 callersFunctionexpandTex
(tex)
src/blocks.js:49
↓ 1 callersMethodexplode
(cx, cy, cz, radius = 4.4)
src/entities.js:73
↓ 1 callersMethodexplosion
()
src/audio.js:146
↓ 1 callersMethodfinishLoading
()
src/main.js:305
↓ 1 callersMethodframeInner
(t)
src/main.js:816
↓ 1 callersMethodframeLoading
(dt)
src/main.js:862
↓ 1 callersMethodframePlaying
(dt)
src/main.js:871
↓ 1 callersMethodframeTitle
(dt)
src/main.js:849
↓ 1 callersMethodfuse
()
src/audio.js:142
↓ 1 callersMethodgenerate
* Fills chunk.blocks (Uint8Array 16*16*128), chunk.heights and * chunk.biomes (Uint8Array 256 each). Deterministic.
src/worldgen.js:119
↓ 1 callersMethodgenerateChunk
(c)
src/world.js:292
↓ 1 callersMethodintersectsCell
Would a solid block placed at this cell overlap the player?
src/player.js:272
↓ 1 callersMethodland
(impact)
src/audio.js:133
↓ 1 callersMethodlookDir
Forward look vector from yaw/pitch.
src/player.js:68
↓ 1 callersMethodmakeIcons
()
src/main.js:752
↓ 1 callersFunctionmakeSampler
(world, cx, cz)
src/mesher.js:82
↓ 1 callersMethodmarkDirtyArea
(x, y, z, r)
src/world.js:155
↓ 1 callersMethodnewWorld
(seedStr)
src/main.js:293
↓ 1 callersMethodopenPicker
()
src/main.js:538
↓ 1 callersFunctionpaintDirt
(px, rng)
src/textures.js:89
↓ 1 callersFunctionpaintPlanks
(px, rng)
src/textures.js:189
↓ 1 callersFunctionpaintStone
(px, rng)
src/textures.js:107
↓ 1 callersMethodparseSeed
(str)
src/main.js:275
↓ 1 callersMethodpause
()
src/main.js:319
↓ 1 callersMethodpickTargetBlock
()
src/main.js:670
↓ 1 callersMethodpop
()
src/audio.js:157
↓ 1 callersMethodprocessSupportChecks
()
src/main.js:682
↓ 1 callersMethodquitToTitle
()
src/main.js:334
↓ 1 callersMethodreadiness
Loading progress around a position (for the loading screen).
src/world.js:353
↓ 1 callersMethodremeshAll
Remesh every ready chunk (used when toggling smooth lighting).
src/world.js:346
↓ 1 callersMethodset
(wx, wy, wz, id, replaceLeavesToo = false)
src/worldgen.js:252
↓ 1 callersMethodsetIcons
(iconUrls)
src/ui.js:153
↓ 1 callersMethodsetLoadingProgress
(frac)
src/ui.js:127
↓ 1 callersMethodsetTimeOfDay
(t)
src/sky.js:96
↓ 1 callersMethodsetWorld
(world)
src/entities.js:31
↓ 1 callersMethodshowWebglError
()
src/ui.js:246
↓ 1 callersMethodspawnExplosion
(x, y, z, ids)
src/particles.js:75
↓ 1 callersMethodspawnFallingBlock
(x, y, z, id)
src/entities.js:49
↓ 1 callersMethodsplash
()
src/audio.js:137
↓ 1 callersMethodstep
(id)
src/audio.js:128
↓ 1 callersMethodstep
(h, input)
src/player.js:89
↓ 1 callersMethodsyncOptions
()
src/ui.js:111
↓ 1 callersFunctiontileIconCanvas
(name, size = 64)
src/textures.js:562
↓ 1 callersMethodupdateHand
(dt)
src/main.js:717
↓ 1 callersMethodupdateInteraction
(dt)
src/main.js:565
Functionadd
()
test/smoke.mjs:16
MethodbiomeAt
(x, z)
src/worldgen.js:93
Functionblock
(lx, y, lz)
src/mesher.js:91
FunctionblockDef
(id)
src/blocks.js:158
Methodclick
()
src/audio.js:153
Methodcol
(wx, wz)
src/worldgen.js:127
Methodconstructor
(scene, material)
src/particles.js:17
Methodconstructor
(handlers)
src/ui.js:35
Methodconstructor
(w = TILE_SIZE, h = TILE_SIZE)
src/textures.js:19
Methodconstructor
()
src/audio.js:24
Methodconstructor
(seed)
src/worldgen.js:27
Methodconstructor
()
src/main.js:42
Methodconstructor
({ scene, world, particles, audio, material })
src/entities.js:15
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