| 416 | } |
| 417 | |
| 418 | static const char* GetMouseButtonName(int32 button) |
| 419 | { |
| 420 | switch (button) |
| 421 | { |
| 422 | case 0: return "Left"; |
| 423 | case 1: return "Right"; |
| 424 | case 2: return "Middle"; |
| 425 | case 3: return "Button4"; |
| 426 | case 4: return "Button5"; |
| 427 | case 5: return "Button6"; |
| 428 | case 6: return "Button7"; |
| 429 | case 7: return "Button8"; |
| 430 | default: return "Unknown"; |
| 431 | } |
| 432 | } |
| 433 | |
| 434 | static const char* GetGamepadButtonName(int32 button) |
| 435 | { |