| 432 | } |
| 433 | |
| 434 | static const char* GetGamepadButtonName(int32 button) |
| 435 | { |
| 436 | switch (button) |
| 437 | { |
| 438 | case 0: return "A"; |
| 439 | case 1: return "B"; |
| 440 | case 2: return "X"; |
| 441 | case 3: return "Y"; |
| 442 | case 4: return "LBumper"; |
| 443 | case 5: return "RBumper"; |
| 444 | case 6: return "Back"; |
| 445 | case 7: return "Start"; |
| 446 | case 8: return "Guide"; |
| 447 | case 9: return "LThumb"; |
| 448 | case 10: return "RThumb"; |
| 449 | case 11: return "DUp"; |
| 450 | case 12: return "DRight"; |
| 451 | case 13: return "DDown"; |
| 452 | case 14: return "DLeft"; |
| 453 | default: return "?"; |
| 454 | } |
| 455 | } |
| 456 | |
| 457 | static const char* GetGamepadAxisName(int32 axis) |
| 458 | { |