| 185 | } |
| 186 | |
| 187 | void ImageComponent::drawImageArray(GLfloat* points, GLfloat* texs, GLubyte* colors, unsigned int numArrays) |
| 188 | { |
| 189 | mTexture->bind(); |
| 190 | |
| 191 | glEnable(GL_TEXTURE_2D); |
| 192 | glEnable(GL_BLEND); |
| 193 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| 194 | |
| 195 | glEnableClientState(GL_VERTEX_ARRAY); |
| 196 | glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
| 197 | |
| 198 | if(colors != NULL) |
| 199 | { |
| 200 | glEnableClientState(GL_COLOR_ARRAY); |
| 201 | glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors); |
| 202 | } |
| 203 | |
| 204 | glVertexPointer(2, GL_FLOAT, 0, points); |
| 205 | glTexCoordPointer(2, GL_FLOAT, 0, texs); |
| 206 | |
| 207 | glDrawArrays(GL_TRIANGLES, 0, numArrays); |
| 208 | |
| 209 | glDisableClientState(GL_VERTEX_ARRAY); |
| 210 | glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
| 211 | |
| 212 | if(colors != NULL) |
| 213 | glDisableClientState(GL_COLOR_ARRAY); |
| 214 | |
| 215 | glDisable(GL_TEXTURE_2D); |
| 216 | glDisable(GL_BLEND); |
| 217 | } |
| 218 | |
| 219 | bool ImageComponent::hasImage() |
| 220 | { |