| 23 | } |
| 24 | |
| 25 | bool GuiDetectDevice::input(InputConfig* config, Input input) |
| 26 | { |
| 27 | if((input.type == TYPE_BUTTON || input.type == TYPE_KEY)) |
| 28 | { |
| 29 | if(config->getPlayerNum() != -1) |
| 30 | { |
| 31 | if(config->getPlayerNum() == 0) |
| 32 | { |
| 33 | if(input.value) |
| 34 | { |
| 35 | mFinishTimer = 0; |
| 36 | mHoldingFinish = true; |
| 37 | }else{ |
| 38 | mHoldingFinish = false; |
| 39 | } |
| 40 | } |
| 41 | return true; |
| 42 | } |
| 43 | |
| 44 | if(!input.value) |
| 45 | return false; |
| 46 | |
| 47 | //don't allow device list to change once the first player has registered |
| 48 | if(mCurrentPlayer == 0) |
| 49 | mWindow->getInputManager()->stopPolling(); |
| 50 | |
| 51 | config->setPlayerNum(mCurrentPlayer); |
| 52 | mWindow->getInputManager()->setNumPlayers(mWindow->getInputManager()->getNumPlayers() + 1); //inc total number of players |
| 53 | mCurrentPlayer++; |
| 54 | |
| 55 | //mapped everything we possibly can? |
| 56 | if(mCurrentPlayer >= mWindow->getInputManager()->getNumJoysticks() + 1) //+1 for keyboard |
| 57 | { |
| 58 | done(); |
| 59 | } |
| 60 | |
| 61 | return true; |
| 62 | } |
| 63 | |
| 64 | return false; |
| 65 | } |
| 66 | |
| 67 | void GuiDetectDevice::done() |
| 68 | { |
nothing calls this directly
no test coverage detected