this should really be fixed at the system loop level...
| 35 | |
| 36 | //this should really be fixed at the system loop level... |
| 37 | void AnimationComponent::update(int deltaTime) |
| 38 | { |
| 39 | mAccumulator += deltaTime; |
| 40 | while(mAccumulator >= ANIMATION_TICK_SPEED) |
| 41 | { |
| 42 | mAccumulator -= ANIMATION_TICK_SPEED; |
| 43 | |
| 44 | if(mMoveX != 0 || mMoveY != 0) |
| 45 | { |
| 46 | Eigen::Vector2i offset(mMoveX, mMoveY); |
| 47 | if(abs(offset.x()) > mMoveSpeed) |
| 48 | offset.x() = mMoveSpeed * (offset.x() > 0 ? 1 : -1); |
| 49 | if(abs(offset.y()) > mMoveSpeed) |
| 50 | offset.y() = mMoveSpeed * (offset.y() > 0 ? 1 : -1); |
| 51 | |
| 52 | moveChildren(offset.x(), offset.y()); |
| 53 | |
| 54 | mMoveX -= offset.x(); |
| 55 | mMoveY -= offset.y(); |
| 56 | } |
| 57 | |
| 58 | if(mFadeRate != 0) |
| 59 | { |
| 60 | int opacity = (int)mOpacity + mFadeRate; |
| 61 | if(opacity > 255) |
| 62 | { |
| 63 | mFadeRate = 0; |
| 64 | opacity = 255; |
| 65 | } |
| 66 | |
| 67 | if(opacity < 0) |
| 68 | { |
| 69 | mFadeRate = 0; |
| 70 | opacity = 0; |
| 71 | } |
| 72 | |
| 73 | mOpacity = (unsigned char)opacity; |
| 74 | setChildrenOpacity((unsigned char)opacity); |
| 75 | } |
| 76 | } |
| 77 | } |
| 78 | |
| 79 | void AnimationComponent::addChild(GuiComponent* gui) |
| 80 | { |
nothing calls this directly
no outgoing calls
no test coverage detected