| 93 | } |
| 94 | |
| 95 | void Window::update(int deltaTime) |
| 96 | { |
| 97 | if(mNormalizeNextUpdate) |
| 98 | { |
| 99 | mNormalizeNextUpdate = false; |
| 100 | if(deltaTime > mAverageDeltaTime) |
| 101 | deltaTime = mAverageDeltaTime; |
| 102 | } |
| 103 | |
| 104 | mFrameTimeElapsed += deltaTime; |
| 105 | mFrameCountElapsed++; |
| 106 | if(mFrameTimeElapsed > 500) |
| 107 | { |
| 108 | mAverageDeltaTime = mFrameTimeElapsed / mFrameCountElapsed; |
| 109 | |
| 110 | if(Settings::getInstance()->getBool("DRAWFRAMERATE")) |
| 111 | { |
| 112 | std::stringstream ss; |
| 113 | ss << std::fixed << std::setprecision(1) << (1000.0f * (float)mFrameCountElapsed / (float)mFrameTimeElapsed) << "fps, "; |
| 114 | ss << std::fixed << std::setprecision(2) << ((float)mFrameTimeElapsed / (float)mFrameCountElapsed) << "ms"; |
| 115 | mFrameDataString = ss.str(); |
| 116 | } |
| 117 | |
| 118 | mFrameTimeElapsed = 0; |
| 119 | mFrameCountElapsed = 0; |
| 120 | } |
| 121 | |
| 122 | if(peekGui()) |
| 123 | peekGui()->update(deltaTime); |
| 124 | } |
| 125 | |
| 126 | void Window::render() |
| 127 | { |