| 142 | } |
| 143 | |
| 144 | void AudioManager::stop() |
| 145 | { |
| 146 | //stop playing all Sounds |
| 147 | for(unsigned int i = 0; i < sSoundVector.size(); i++) |
| 148 | { |
| 149 | if(sSoundVector.at(i)->isPlaying()) |
| 150 | { |
| 151 | sSoundVector[i]->stop(); |
| 152 | } |
| 153 | } |
| 154 | //pause audio |
| 155 | SDL_PauseAudio(1); |
| 156 | } |
no test coverage detected